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📄 quadricnormals.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>gluQuadricNormals</STRONG> - specify what kind	of normals are desired	  for quadrics     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>gluQuadricNormals</STRONG>( GLUquadric* <EM>quad</EM>,				  GLenum <EM>normal</EM>	)     <STRONG>PARAMETERS</STRONG>	  <EM>quad</EM>	  Specifes the quadrics	object (created	with		  <STRONG>gluNewQuadric</STRONG>).	  <EM>normal</EM>  Specifies the	desired	type of	normals. Valid values		  are <STRONG>GLU_NONE</STRONG>,	<STRONG>GLU_FLAT</STRONG>, and <STRONG>GLU_SMOOTH</STRONG>.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>gluQuadricNormals</STRONG> specifies what kind	of normals are desired	  for quadrics rendered	with <EM>quad</EM>. The legal values are	as	  follows:	  <STRONG>GLU_NONE</STRONG>	 No normals are	generated.	  <STRONG>GLU_FLAT</STRONG>	 One normal is generated for every facet of a			 quadric.	  <STRONG>GLU_SMOOTH</STRONG>	 One normal is generated for every vertex of a			 quadric. This is the initial value.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>gluNewQuadric</STRONG>, <STRONG>gluQuadricDrawStyle</STRONG>, <STRONG>gluQuadricOrientation</STRONG>,	  <STRONG>gluQuadricTexture</STRONG></PRE></BODY></HTML>

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