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📄 tessnormal.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>gluTessNormal</STRONG>	- specify a normal for a polygon     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>gluTessNormal</STRONG>( GLUtesselator* <EM>tess</EM>,			      GLdouble <EM>valueX</EM>,			      GLdouble <EM>valueY</EM>,			      GLdouble <EM>valueZ</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>tess</EM>	  Specifies the	tessellation object (created with		  <STRONG>gluNewTess</STRONG>).	  <EM>valueX</EM>  Specifies the	first component	of the normal.	  <EM>valueY</EM>  Specifies the	second component of the	normal.	  <EM>valueZ</EM>  Specifies the	third component	of the normal.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>gluTessNormal</STRONG>	describes a normal for a polygon that the	  program is defining.	All input data will be projected onto	  a plane perpendicular	to one of the three coordinate axes	  before tessellation and all output triangles will be	  oriented CCW with respect to the normal (CW orientation can	  be obtained by reversing the sign of the supplied normal).	  For example, if you know that	all polygons lie in the	x-y	  plane, call <STRONG>gluTessNormal</STRONG>(tess, 0.0, 0.0, 1.0) before	  rendering any	polygons.	  If the supplied normal is (0.0, 0.0, 0.0) (the initial	  value), the normal is	determined as follows. The direction	  of the normal, up to its sign, is found by fitting a plane	  to the vertices, without regard to how the vertices are	  connected. It	is expected that the input data	lies	  approximately	in the plane; otherwise, projection	  perpendicular	to one of the three coordinate axes may	  substantially	change the geometry. The sign of the normal is	  chosen so that the sum of the	signed areas of	all input	  contours is nonnegative (where a CCW contour has positive	  area).	  The supplied normal persists until it	is changed by another	  call to <STRONG>gluTessNormal</STRONG>.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>gluTessBeginPolygon</STRONG>, <STRONG>gluTessEndPolygon</STRONG></PRE></BODY></HTML>

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