📄 quadrictexture.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>gluQuadricTexture</STRONG> - specify if texturing is desired for quadrics <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluQuadricTexture</STRONG>( GLUquadric* <EM>quad</EM>, GLboolean <EM>texture</EM> ) <STRONG>PARAMETERS</STRONG> <EM>quad</EM> Specifies the quadrics object (created with <STRONG>gluNewQuadric</STRONG>). <EM>texture</EM> Specifies a flag indicating if texture coordinates should be generated. <STRONG>DESCRIPTION</STRONG> <STRONG>gluQuadricTexture</STRONG> specifies if texture coordinates should be generated for quadrics rendered with <EM>quad</EM>. If the value of <EM>texture</EM> is <STRONG>GL_TRUE</STRONG>, then texture coordinates are generated, and if <EM>texture</EM> is <STRONG>GL_FALSE</STRONG>, they are not. The initial value is <STRONG>GL_FALSE</STRONG>. The manner in which texture coordinates are generated depends upon the specific quadric rendered. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluNewQuadric</STRONG>, <STRONG>gluQuadricDrawStyle</STRONG>, <STRONG>gluQuadricNormals</STRONG>, <STRONG>gluQuadricOrientation</STRONG></PRE></BODY></HTML>
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