quadrictexture.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>gluQuadricTexture</STRONG> - specify if texturing is desired for	  quadrics     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>gluQuadricTexture</STRONG>( GLUquadric* <EM>quad</EM>,				  GLboolean <EM>texture</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>quad</EM>	   Specifies the quadrics object (created with		   <STRONG>gluNewQuadric</STRONG>).	  <EM>texture</EM>  Specifies a flag indicating if texture coordinates		   should be generated.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>gluQuadricTexture</STRONG> specifies if texture coordinates should be	  generated for	quadrics rendered with <EM>quad</EM>.  If the value of	  <EM>texture</EM> is <STRONG>GL_TRUE</STRONG>, then texture coordinates are generated,	  and if <EM>texture</EM> is <STRONG>GL_FALSE</STRONG>, they are not.  The initial value	  is <STRONG>GL_FALSE</STRONG>.	  The manner in	which texture coordinates are generated	  depends upon the specific quadric rendered.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>gluNewQuadric</STRONG>, <STRONG>gluQuadricDrawStyle</STRONG>, <STRONG>gluQuadricNormals</STRONG>,	  <STRONG>gluQuadricOrientation</STRONG></PRE></BODY></HTML>

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