fglgenlists.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglGenLists</STRONG> -	generate a contiguous set of empty display	  lists     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  INTEGER*4 <STRONG>fglGenLists</STRONG>( INTEGER*4 <EM>range</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>range</EM>	 Specifies the number of contiguous empty display		 lists to be generated.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglGenLists</STRONG> has one argument,	<EM>range</EM>.	It returns an integer	  <EM>n</EM> such that <EM>range</EM> contiguous empty display lists, named <EM>n</EM>,	  <EM>n</EM>+1, ..., <EM>n</EM>+<EM>range</EM> -1,	are created.  If <EM>range</EM> is 0, if	there	  is no	group of <EM>range</EM> contiguous names	available, or if any	  error	is generated, no display lists are generated, and 0 is	  returned.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>range</EM> is negative.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglGenLists</STRONG> is executed	  between the execution	of <STRONG>fglBegin</STRONG> and	the corresponding	  execution of <STRONG>fglEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>fglIsList</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglCallList</STRONG>, <STRONG>fglCallLists</STRONG>, <STRONG>fglDeleteLists</STRONG>, <STRONG>fglNewList</STRONG></PRE></BODY></HTML>

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