📄 fglgenlists.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglGenLists</STRONG> - generate a contiguous set of empty display lists <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> INTEGER*4 <STRONG>fglGenLists</STRONG>( INTEGER*4 <EM>range</EM> ) <STRONG>PARAMETERS</STRONG> <EM>range</EM> Specifies the number of contiguous empty display lists to be generated. <STRONG>DESCRIPTION</STRONG> <STRONG>fglGenLists</STRONG> has one argument, <EM>range</EM>. It returns an integer <EM>n</EM> such that <EM>range</EM> contiguous empty display lists, named <EM>n</EM>, <EM>n</EM>+1, ..., <EM>n</EM>+<EM>range</EM> -1, are created. If <EM>range</EM> is 0, if there is no group of <EM>range</EM> contiguous names available, or if any error is generated, no display lists are generated, and 0 is returned. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>range</EM> is negative. <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglGenLists</STRONG> is executed between the execution of <STRONG>fglBegin</STRONG> and the corresponding execution of <STRONG>fglEnd</STRONG>. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>fglIsList</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglCallList</STRONG>, <STRONG>fglCallLists</STRONG>, <STRONG>fglDeleteLists</STRONG>, <STRONG>fglNewList</STRONG></PRE></BODY></HTML>
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