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📄 fglarrayelement.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglArrayElement</STRONG> - render a vertex using the specified	vertex	  array	element     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglArrayElement</STRONG>( INTEGER*4	<EM>i</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>i</EM>  Specifies an index	into the enabled vertex	data arrays.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglArrayElement</STRONG> commands are used within <STRONG>fglBegin</STRONG>/<STRONG>fglEnd</STRONG>	  pairs	to specify vertex and attribute	data for point,	line,	  and polygon primitives. If <STRONG>GL_VERTEX_ARRAY</STRONG> is	enabled	when	  <STRONG>fglArrayElement</STRONG> is called, a single vertex is	drawn, using	  vertex and attribute data taken from location	<EM>i</EM> of the	  enabled arrays. If <STRONG>GL_VERTEX_ARRAY</STRONG> is	not enabled, no	  drawing occurs but the attributes corresponding to the	  enabled arrays are modified.	  Use <STRONG>fglArrayElement</STRONG> to construct primitives by indexing	  vertex data, rather than by streaming	through	arrays of data	  in first-to-last order. Because each call specifies only a	  single vertex, it is possible	to explicitly specify per-	  primitive attributes such as a single	normal per individual	  triangle.	  Changes made to array	data between the execution of <STRONG>fglBegin</STRONG>	  and the corresponding	execution of <STRONG>fglEnd</STRONG> may	affect calls	  to <STRONG>fglArrayElement</STRONG> that are made within the same	  <STRONG>fglBegin</STRONG>/<STRONG>fglEnd</STRONG> period in non-sequential ways.  That is, a	  call to	  <STRONG>fglArrayElement</STRONG> that precedes	a change to array data may	  access the changed data, and a call that follows a change to	  array	data may access	original data.     <STRONG>NOTES</STRONG>	  <STRONG>fglArrayElement</STRONG> is available only if the GL version is 1.1	  or greater.	  <STRONG>fglArrayElement</STRONG> is included in display lists.	If	  <STRONG>fglArrayElement</STRONG> is entered into a display list, the	  necessary array data (determined by the array	pointers and	  enables) is also entered into	the display list. Because the	  array	pointers and enables are client-side state, their	  values affect	display	lists when the lists are created, not	  when the lists are executed.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglColorPointer</STRONG>, <STRONG>fglDrawArrays</STRONG>, <STRONG>fglEdgeFlagPointer</STRONG>,	  <STRONG>fglGetPointerv</STRONG>,	  <STRONG>fglIndexPointer</STRONG>, <STRONG>fglInterleavedArrays</STRONG>, <STRONG>fglNormalPointer</STRONG>,	  <STRONG>fglTexCoordPointer</STRONG>, <STRONG>fglVertexPointer</STRONG></PRE></BODY></HTML>

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