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				   of the viewport.  These must	be at				   least as large as the visible				   dimensions of the display being				   rendered to.	 See <STRONG>fglViewport</STRONG>.	  <STRONG>GL_MODELVIEW_MATRIX</STRONG>	   <EM>params</EM> returns sixteen values:  the				   modelview matrix on the top of the				   modelview matrix stack. Initially				   this	matrix is the identity matrix.				   See <STRONG>fglPushMatrix</STRONG>.	  <STRONG>GL_MODELVIEW_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the				   number of matrices on the modelview				   matrix stack.  The initial value is				   1.  See <STRONG>fglPushMatrix</STRONG>.	  <STRONG>GL_NAME_STACK_DEPTH</STRONG>	   <EM>params</EM> returns one value, the				   number of names on the selection				   name	stack. The initial value is 0.				   See <STRONG>fglPushName</STRONG>.	  <STRONG>GL_NORMAL_ARRAY</STRONG>	   <EM>params</EM> returns a single boolean				   value, indicating whether the				   normal array	is enabled. The				   initial value is <STRONG>GL_FALSE</STRONG>. See				   <STRONG>fglNormalPointer</STRONG>.	  <STRONG>GL_NORMAL_ARRAY_STRIDE</STRONG>   <EM>params</EM> returns one value, the byte				   offset between consecutive normals				   in the normal array.	The initial				   value is 0. See <STRONG>fglNormalPointer</STRONG>.	  <STRONG>GL_NORMAL_ARRAY_TYPE</STRONG>	   <EM>params</EM> returns one value, the data				   type	of each	coordinate in the				   normal array. The initial value is				   <STRONG>GL_FLOAT</STRONG>. See <STRONG>fglNormalPointer</STRONG>.	  <STRONG>GL_NORMALIZE</STRONG>		   <EM>params</EM> returns a single boolean				   value indicating whether normals				   are automatically scaled to unit				   length after	they have been				   transformed to eye coordinates. The				   initial value is <STRONG>GL_FALSE</STRONG>. See				   <STRONG>fglNormal</STRONG>.	  <STRONG>GL_PACK_ALIGNMENT</STRONG>	   <EM>params</EM> returns one value, the byte				   alignment used for writing pixel				   data	to memory. The initial value				   is 4. See <STRONG>fglPixelStore</STRONG>.	  <STRONG>GL_PACK_LSB_FIRST</STRONG>	   <EM>params</EM> returns a single boolean				   value indicating whether single-bit				   pixels being	written	to memory are				   written first to the	least				   significant bit of each unsigned				   byte. The initial value is				   <STRONG>GL_FALSE</STRONG>. See <STRONG>fglPixelStore</STRONG>.	  <STRONG>GL_PACK_ROW_LENGTH</STRONG>	   <EM>params</EM> returns one value, the row				   length used for writing pixel data				   to memory. The initial value	is 0.				   See <STRONG>fglPixelStore</STRONG>.	  <STRONG>GL_PACK_SKIP_PIXELS</STRONG>	   <EM>params</EM> returns one value, the				   number of pixel locations skipped				   before the first pixel is written				   into	memory.	The initial value is				   0. See <STRONG>fglPixelStore</STRONG>.	  <STRONG>GL_PACK_SKIP_ROWS</STRONG>	   <EM>params</EM> returns one value, the				   number of rows of pixel locations				   skipped before the first pixel is				   written into	memory.	The initial				   value is 0. See <STRONG>fglPixelStore</STRONG>.	  <STRONG>GL_PACK_SWAP_BYTES</STRONG>	   <EM>params</EM> returns a single boolean				   value indicating whether the	bytes				   of two-byte and four-byte pixel				   indices and components are swapped				   before being	written	to memory. The				   initial value is <STRONG>GL_FALSE</STRONG>. See				   <STRONG>fglPixelStore</STRONG>.	  <STRONG>GL_PERSPECTIVE_CORRECTION_HINT</STRONG>				   <EM>params</EM> returns one value, a				   symbolic constant indicating	the				   mode	of the perspective correction				   hint. The initial value is				   <STRONG>GL_DONT_CARE</STRONG>. See <STRONG>fglHint</STRONG>.	  <STRONG>GL_PIXEL_MAP_A_TO_A_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the alpha-to-alpha pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_B_TO_B_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the blue-to-blue pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_G_TO_G_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the green-to-green pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_I_TO_A_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the index-to-alpha pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_I_TO_B_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the index-to-blue	pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_I_TO_G_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the index-to-green pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_I_TO_I_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the index-to-index pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_I_TO_R_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the index-to-red pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_R_TO_R_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the red-to-red pixel translation				   table.  The initial value is	1.				   See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_PIXEL_MAP_S_TO_S_SIZE</STRONG> <EM>params</EM> returns one value, the size				   of the stencil-to-stencil pixel				   translation table.  The initial				   value is 1.	See <STRONG>fglPixelMap</STRONG>.	  <STRONG>GL_POINT_SIZE</STRONG>		   <EM>params</EM> returns one value, the point				   size	as specified by	<STRONG>fglPointSize</STRONG>.				   The initial value is	1.	  <STRONG>GL_POINT_SIZE_GRANULARITY</STRONG>				   <EM>params</EM> returns one value, the size				   difference between adjacent				   supported sizes for antialiased				   points.  See	<STRONG>fglPointSize</STRONG>.	  <STRONG>GL_POINT_SIZE_RANGE</STRONG>	   <EM>params</EM> returns two values:  the				   smallest and	largest	supported				   sizes for antialiased points. The				   smallest size must be at most 1,				   and the largest size	must be	at				   least 1.  See <STRONG>fglPointSize</STRONG>.	  <STRONG>GL_POINT_SMOOTH</STRONG>	   <EM>params</EM> returns a single boolean				   value indicating whether				   antialiasing	of points is enabled.				   The initial value is	<STRONG>GL_FALSE</STRONG>. See				   <STRONG>fglPointSize</STRONG>.	  <STRONG>GL_POINT_SMOOTH_HINT</STRONG>	   <EM>params</EM> returns one value, a				   symbolic constant indicating	the				   mode	of the point antialiasing				   hint. The initial value is				   <STRONG>GL_DONT_CARE</STRONG>.  See <STRONG>fglHint</STRONG>.	  <STRONG>GL_POLYGON_MODE</STRONG>	   <EM>params</EM> returns two values:				   symbolic constants indicating				   whether front-facing	and back-				   facing polygons are rasterized as				   points, lines, or filled polygons.				   The initial value is	<STRONG>GL_FILL</STRONG>. See				   <STRONG>fglPolygonMode</STRONG>.	  <STRONG>GL_POLYGON_OFFSET_FACTOR</STRONG> <EM>params</EM> returns one value, the				   scaling factor used to determine				   the variable	offset that is added				   to the depth	value of each fragment				   generated when a polygon is				   rasterized. The initial value is 0.				   See <STRONG>fglPolygonOffset</STRONG>.	  <STRONG>GL_POLYGON_OFFSET_UNITS</STRONG>  <EM>params</EM> returns one value.  This				   value is multiplied by an				   implementation-specific value and				   then	added to the depth value of				   each	fragment generated when	a				   polygon is rasterized. The initial				   value is 0. See <STRONG>fglPolygonOffset</STRONG>.	  <STRONG>GL_POLYGON_OFFSET_FILL</STRONG>   <EM>params</EM> returns a single boolean				   value indicating whether polygon				   offset is enabled for polygons in				   fill	mode. The initial value	is				   <STRONG>GL_FALSE</STRONG>.  See <STRONG>fglPolygonOffset</STRONG>.	  <STRONG>GL_POLYGON_OFFSET_LINE</STRONG>   <EM>params</EM> returns a single boolean				   value indicating whether polygon				   offset is enabled for polygons in				   line	mode. The initial value	is				   <STRONG>GL_FALSE</STRONG>.  See <STRONG>fglPolygonOffset</STRONG>.	  <STRONG>GL_POLYGON_OFFSET_POINT</STRONG>  <EM>params</EM> returns a single boolean				   value indicating whether polygon				   offset is enabled for polygons in				   point mode. The initial value is				   <STRONG>GL_FALSE</STRONG>. See <STRONG>fglPolygonOffset</STRONG>.	  <STRONG>GL_POLYGON_SMOOTH</STRONG>	   <EM>params</EM> returns a single boolean				   value indicating whether				   antialiasing	of polygons is				   enabled. The	initial	value is				   <STRONG>GL_FALSE</STRONG>. See <STRONG>fglPolygonMode</STRONG>.	  <STRONG>GL_POLYGON_SMOOTH_HINT</STRONG>   <EM>params</EM> returns one value, a				   symbolic constant indicating	the				   mode	of the polygon antialiasing				   hint. The initial value is				   <STRONG>GL_DONT_CARE</STRONG>.  See <STRONG>fglHint</STRONG>.	  <STRONG>GL_POLYGON_STIPPLE</STRONG>	   <EM>params</EM> returns a single boolean				   value indicating whether polygon				   stippling is	enabled. The initial				   value is <STRONG>GL_FALSE</STRONG>. See				   <STRONG>fglPolygonStipple</STRONG>.	  <STRONG>GL_PROJECTION_MATRIX</STRONG>	   <EM>params</EM> returns sixteen values:  the				   projection matrix on	the top	of the				   projection matrix stack. Initially				   this	matrix is the identity matrix.				   See <STRONG>fglPushMatrix</STRONG>.	  <STRONG>GL_PROJECTION_STACK_DEPTH</STRONG>				   <EM>params</EM> returns one value, the				   number of matrices on the				   projection matrix stack.  The				   initial value is 1.	See				   <STRONG>fglPushMatrix</STRONG>.	  <STRONG>GL_READ_BUFFER</STRONG>	   <EM>params</EM> returns one value, a				   symbolic constant indicating	which				   color buffer	is selected for				   reading. The	initial	value is				   <STRONG>GL_BACK</STRONG> if there is a back buffer,				   otherwise it	is <STRONG>GL_FRONT</STRONG>.  See				   <STRONG>fglReadPixels</STRONG> and <STRONG>fglAccum</STRONG>.	  <STRONG>GL_RED_BIAS</STRONG>		   <EM>params</EM> returns one value, the red				   bias	factor used during pixel				   transfers. The initial value	is 0.	  <STRONG>GL_RED_BITS</STRONG>		   <EM>params</EM> returns one value, the				   number of red bitplanes in each				   color buffer.	  <STRONG>GL_RED_SCALE</STRONG>		   <EM>params</EM> returns one value, the red				   scale factor	used during pixel				   transfers. The initial value	is 1.				   See <STRONG>fglPixelTransfer</STRONG>.	  <STRONG>GL_RENDER_MODE</STRONG>	   <EM>params</EM> returns one value, a				   symbolic constant indicating				   whether the GL is in	render,				   select, or feedback mode. The				   initial value is <STRONG>GL_RENDER</STRONG>. See				   <STRONG>fglRenderMode</STRONG>.	  <STRONG>GL_RGBA_MODE</STRONG>		   <EM>params</EM> returns a single boolean				   value indicating whether the	GL is				   in RGBA mode	(true) or color	index				   mode	(false).  See <STRONG>fglColor</STRONG>.	  <STRONG>GL_SCISSOR_BOX</STRONG>	   <EM>params</EM> returns four values:	the x				   and y window	coordinates of the				   scissor box,	followed by its	width				   and height. Initially the x and y				   window coordinates are both 0 and				   the width and height	are set	to the				   size	of the window.	See				   <STRONG>fglScissor</STRONG>.	  <STRONG>GL_SCISSOR_TEST</STRONG>	   <EM>params</EM> returns a single boolean				   value indicating whether scissoring				   is enabled. The initial value is				   <STRONG>GL_FALSE</STRONG>.  See <STRONG>fglScissor</STRONG>.	  <STRONG>GL_SHADE_MODEL</STRONG>	   <EM>params</EM> returns one value, a				   symbolic constant indicating				   whether the shading mode is flat or				   smooth. The initial value is				   <STRONG>GL_SMOOTH</STRONG>. See <STRONG>fglShadeModel</STRONG>.	  <STRONG>GL_STENCIL_BITS</STRONG>	   <EM>params</EM> returns one value, the				   number of bitplanes in the stencil				   buffer.	  <STRONG>GL_STENCIL_CLEAR_VALUE</STRONG>   <EM>params</EM> returns one value, the index				   to which the	stencil	bitplanes are				   cleared. The	initial	value is 0.				   See <STRONG>fglClearStencil</STRONG>.

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