⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 fgledgeflagpointer.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
💻 HTML
字号:
<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglEdgeFlagPointer</STRONG> - define an array of edge flags     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglEdgeFlagPointer</STRONG>( INTEGER*4 <EM>stride</EM>,					 CHARACTER*8 <EM>pointer</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>stride</EM>   Specifies the byte offset between consecutive edge		   flags.  If <EM>stride</EM> is	0 (the initial value), the		   edge	flags are understood to	be tightly packed in		   the array.	  <EM>pointer</EM>  Specifies a pointer to the first edge flag in the		   array.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglEdgeFlagPointer</STRONG> specifies the location and	data format of	  an array of boolean edge flags to use	when rendering.	<EM>stride</EM>	  specifies the	byte stride from one edge flag to the next	  allowing vertexes and	attributes to be packed	into a single	  array	or stored in separate arrays.  (Single-array storage	  may be more efficient	on some	implementations; see	  <STRONG>fglInterleavedArrays</STRONG>.)	  When an edge flag array is specified,	<EM>stride</EM> and <EM>pointer</EM> are	  saved	as client-side state.	  To enable and	disable	the edge flag array, call	  <STRONG>fglEnableClientState</STRONG> and	  <STRONG>fglDisableClientState</STRONG>	with the argument <STRONG>GL_EDGE_FLAG_ARRAY</STRONG>.	  If enabled, the edge flag array is used when <STRONG>fglDrawArrays</STRONG>,	  <STRONG>fglDrawElements</STRONG>, or <STRONG>fglArrayElement</STRONG> is called.	  Use <STRONG>fglDrawArrays</STRONG> to construct a sequence of primitives (all	  of the same type) from prespecified vertex and vertex	  attribute arrays.  Use <STRONG>fglArrayElement</STRONG> to specify primitives	  by indexing vertexes and vertex attributes and	  <STRONG>fglDrawElements</STRONG> to construct a sequence of primitives	by	  indexing vertexes and	vertex attributes.     <STRONG>NOTES</STRONG>	  <STRONG>fglEdgeFlagPointer</STRONG> is	available only if the GL version is	  1.1 or greater.	  The edge flag	array is initially disabled and	it won't be	  accessed when	  <STRONG>fglArrayElement</STRONG>, <STRONG>fglDrawElements</STRONG> or <STRONG>fglDrawArrays</STRONG> is called.	  Execution of <STRONG>fglEdgeFlagPointer</STRONG> is not allowed between the	  execution of <STRONG>fglBegin</STRONG>	and the	corresponding execution	of	  <STRONG>fglEnd</STRONG>, but an error may or may not be generated. If no	  error	is generated, the operation is undefined.	  <STRONG>fglEdgeFlagPointer</STRONG> is	typically implemented on the client	  side.	  Edge flag array parameters are client-side state and are	  therefore not	saved or restored by <STRONG>fglPushAttrib</STRONG> and	  <STRONG>fglPopAttrib</STRONG>.	 Use <STRONG>fglPushClientAttrib</STRONG> and	  <STRONG>fglPopClientAttrib</STRONG> instead.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>stride</EM> is negative.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>fglIsEnabled</STRONG> with argument <STRONG>GL_EDGE_FLAG_ARRAY</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_EDGE_FLAG_ARRAY_STRIDE</STRONG>	  <STRONG>fglGetPointerv</STRONG> with argument <STRONG>GL_EDGE_FLAG_ARRAY_POINTER</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglArrayElement</STRONG>, <STRONG>fglColorPointer</STRONG>, <STRONG>fglDrawArrays</STRONG>,	  <STRONG>fglDrawElements</STRONG>, <STRONG>fglEnable</STRONG>, <STRONG>fglGetPointerv</STRONG>, <STRONG>fglIndexPointer</STRONG>,	  <STRONG>fglNormalPointer</STRONG>, <STRONG>fglPopClientAttrib</STRONG>,	  <STRONG>fglPushClientAttrib</STRONG>, <STRONG>fglTexCoordPointer</STRONG>, <STRONG>fglVertexPointer</STRONG></PRE></BODY></HTML>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -