fgldeletelists.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglDeleteLists</STRONG> - delete a contiguous group of	display	lists     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglDeleteLists</STRONG>( INTEGER*4 <EM>list</EM>,				     INTEGER*4 <EM>range</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>list</EM>	 Specifies the integer name of the first display list		 to delete.	  <EM>range</EM>	 Specifies the number of display lists to delete.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglDeleteLists</STRONG> causes	a contiguous group of display lists to	  be deleted.  <EM>list</EM> is the name	of the first display list to	  be deleted, and <EM>range</EM>	is the number of display lists to	  delete.  All display lists <EM>d</EM> with <EM>list</EM> <EM>&lt;</EM> <EM>d</EM> <EM>&lt;</EM> <EM>list</EM> + <EM>range</EM> -	  1 are	deleted.	  All storage locations	allocated to the specified display	  lists	are freed, and the names are available for reuse at a	  later	time.  Names within the	range that do not have an	  associated display list are ignored.	If <EM>range</EM> is 0, nothing	  happens.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>range</EM> is negative.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglDeleteLists</STRONG> is	  executed between the execution of <STRONG>fglBegin</STRONG> and the	  corresponding	execution of <STRONG>fglEnd</STRONG>.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglCallList</STRONG>, <STRONG>fglCallLists</STRONG>, <STRONG>fglGenLists</STRONG>, <STRONG>fglIsList</STRONG>,	  <STRONG>fglNewList</STRONG></PRE></BODY></HTML>

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