📄 fgldepthmask.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglDepthMask</STRONG> - enable or disable writing into the depth buffer <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fglDepthMask</STRONG>( LOGICAL*1 <EM>flag</EM> ) <STRONG>PARAMETERS</STRONG> <EM>flag</EM> Specifies whether the depth buffer is enabled for writing. If <EM>flag</EM> is <STRONG>GL_FALSE</STRONG>, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. <STRONG>DESCRIPTION</STRONG> <STRONG>fglDepthMask</STRONG> specifies whether the depth buffer is enabled for writing. If <EM>flag</EM> is <STRONG>GL_FALSE</STRONG>, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglDepthMask</STRONG> is executed between the execution of <STRONG>fglBegin</STRONG> and the corresponding execution of <STRONG>fglEnd</STRONG>. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>fglGet</STRONG> with argument <STRONG>GL_DEPTH_WRITEMASK</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglColorMask</STRONG>, <STRONG>fglDepthFunc</STRONG>, <STRONG>fglDepthRange</STRONG>, <STRONG>fglIndexMask</STRONG>, <STRONG>fglStencilMask</STRONG></PRE></BODY></HTML>
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