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📄 fgldepthmask.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglDepthMask</STRONG> - enable	or disable writing into	the depth	  buffer     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglDepthMask</STRONG>( LOGICAL*1 <EM>flag</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>flag</EM>	Specifies whether the depth buffer is enabled for		writing.  If <EM>flag</EM> is <STRONG>GL_FALSE</STRONG>, depth buffer writing is		disabled.  Otherwise, it is enabled.  Initially, depth		buffer writing is enabled.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglDepthMask</STRONG> specifies whether the depth buffer is enabled	  for writing.	If <EM>flag</EM>	is <STRONG>GL_FALSE</STRONG>, depth buffer writing is	  disabled.  Otherwise,	it is enabled.	Initially, depth	  buffer writing is enabled.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglDepthMask</STRONG> is	  executed between the execution of <STRONG>fglBegin</STRONG> and the	  corresponding	execution of <STRONG>fglEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_DEPTH_WRITEMASK</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglColorMask</STRONG>,	<STRONG>fglDepthFunc</STRONG>, <STRONG>fglDepthRange</STRONG>, <STRONG>fglIndexMask</STRONG>,	  <STRONG>fglStencilMask</STRONG></PRE></BODY></HTML>

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