📄 fglgetpointerv.html
字号:
<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglGetPointerv</STRONG> - return the address of the specified pointer <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fglGetPointerv</STRONG>( INTEGER*4 <EM>pname</EM>, CHARACTER*8 *<EM>params</EM> ) <STRONG>PARAMETERS</STRONG> <EM>pname</EM> Specifies the array or buffer pointer to be returned. Symbolic constants <STRONG>GL_COLOR_ARRAY_POINTER</STRONG>, <STRONG>GL_EDGE_FLAG_ARRAY_POINTER</STRONG>, <STRONG>GL_FEEDBACK_BUFFER_POINTER</STRONG>, <STRONG>GL_INDEX_ARRAY_POINTER</STRONG>, <STRONG>GL_NORMAL_ARRAY_POINTER</STRONG>, <STRONG>GL_TEXTURE_COORD_ARRAY_POINTER</STRONG>, <STRONG>GL_SELECTION_BUFFER_POINTER</STRONG>, and <STRONG>GL_VERTEX_ARRAY_POINTER</STRONG> are accepted. <EM>params</EM> Returns the pointer value specified by <EM>pname</EM>. <STRONG>DESCRIPTION</STRONG> <STRONG>fglGetPointerv</STRONG> returns pointer information. <EM>pname</EM> is a symbolic constant indicating the pointer to be returned, and <EM>params</EM> is a pointer to a location in which to place the returned data. <STRONG>NOTES</STRONG> <STRONG>fglGetPointerv</STRONG> is available only if the GL version is 1.1 or greater. The pointers are all client-side state. The initial value for each pointer is 0. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>pname</EM> is not an accepted value. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglArrayElement</STRONG>, <STRONG>fglColorPointer</STRONG>, <STRONG>fglDrawArrays</STRONG>, <STRONG>fglEdgeFlagPointer</STRONG>, <STRONG>fglFeedbackBuffer</STRONG>, <STRONG>fglIndexPointer</STRONG>, <STRONG>fglInterleavedArrays</STRONG>, <STRONG>fglNormalPointer</STRONG>, <STRONG>fglSelectBuffer</STRONG>, <STRONG>fglTexCoordPointer</STRONG>, <STRONG>fglVertexPointer</STRONG></PRE></BODY></HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -