fglgetpointerv.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglGetPointerv</STRONG> - return the address of the specified pointer     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglGetPointerv</STRONG>( INTEGER*4 <EM>pname</EM>,				     CHARACTER*8 *<EM>params</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>pname</EM>	  Specifies the	array or buffer	pointer	to be		  returned.  Symbolic constants		  <STRONG>GL_COLOR_ARRAY_POINTER</STRONG>, <STRONG>GL_EDGE_FLAG_ARRAY_POINTER</STRONG>,		  <STRONG>GL_FEEDBACK_BUFFER_POINTER</STRONG>, <STRONG>GL_INDEX_ARRAY_POINTER</STRONG>,		  <STRONG>GL_NORMAL_ARRAY_POINTER</STRONG>,		  <STRONG>GL_TEXTURE_COORD_ARRAY_POINTER</STRONG>,		  <STRONG>GL_SELECTION_BUFFER_POINTER</STRONG>, and		  <STRONG>GL_VERTEX_ARRAY_POINTER</STRONG> are accepted.	  <EM>params</EM>  Returns the pointer value specified by <EM>pname</EM>.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglGetPointerv</STRONG> returns pointer information. <EM>pname</EM> is a	  symbolic constant indicating the pointer to be returned, and	  <EM>params</EM> is a pointer to a location in which to	place the	  returned data.     <STRONG>NOTES</STRONG>	  <STRONG>fglGetPointerv</STRONG> is available only if the GL version is	1.1 or	  greater.	  The pointers are all client-side state.	  The initial value for	each pointer is	0.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>pname</EM>	is not an accepted	  value.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglArrayElement</STRONG>, <STRONG>fglColorPointer</STRONG>, <STRONG>fglDrawArrays</STRONG>,	  <STRONG>fglEdgeFlagPointer</STRONG>, <STRONG>fglFeedbackBuffer</STRONG>, <STRONG>fglIndexPointer</STRONG>,	  <STRONG>fglInterleavedArrays</STRONG>,	<STRONG>fglNormalPointer</STRONG>, <STRONG>fglSelectBuffer</STRONG>,	  <STRONG>fglTexCoordPointer</STRONG>, <STRONG>fglVertexPointer</STRONG></PRE></BODY></HTML>

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