📄 fglindexpointer.html
字号:
<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglIndexPointer</STRONG> - define an array of color indexes <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fglIndexPointer</STRONG>( INTEGER*4 <EM>type</EM>, INTEGER*4 <EM>stride</EM>, CHARACTER*8 <EM>pointer</EM> ) <STRONG>PARAMETERS</STRONG> <EM>type</EM> Specifies the data type of each color index in the array. Symbolic constants <STRONG>GL_UNSIGNED_BYTE</STRONG>, <STRONG>GL_SHORT</STRONG>, <STRONG>GL_INT</STRONG>, <STRONG>GL_FLOAT</STRONG>, and <STRONG>GL_DOUBLE</STRONG> are accepted. <EM>stride</EM> Specifies the byte offset between consecutive color indexes. If <EM>stride</EM> is 0 (the initial value), the color indexes are understood to be tightly packed in the array. <EM>pointer</EM> Specifies a pointer to the first index in the array. <STRONG>DESCRIPTION</STRONG> <STRONG>fglIndexPointer</STRONG> specifies the location and data format of an array of color indexes to use when rendering. <EM>type</EM> specifies the data type of each color index and <EM>stride</EM> gives the byte stride from one color index to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see <STRONG>fglInterleavedArrays</STRONG>.) <EM>type</EM>, <EM>stride</EM>, and <EM>pointer</EM> are saved as client-side state. The color index array is initially disabled. To enable and disable the array, call <STRONG>fglEnableClientState</STRONG> and <STRONG>fglDisableClientState</STRONG> with the argument <STRONG>GL_INDEX_ARRAY</STRONG>. If enabled, the color index array is used when <STRONG>fglDrawArrays</STRONG>, <STRONG>fglDrawElements</STRONG> or <STRONG>fglArrayElement</STRONG> is called. Use <STRONG>fglDrawArrays</STRONG> to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use <STRONG>fglArrayElement</STRONG> to specify primitives by indexing vertexes and vertex attributes and <STRONG>fglDrawElements</STRONG> to construct a sequence of primitives by indexing vertexes and vertex attributes. <STRONG>NOTES</STRONG> <STRONG>fglIndexPointer</STRONG> is available only if the GL version is 1.1 or greater. The color index array is initially disabled, and it isn't accessed when <STRONG>fglArrayElement</STRONG>, <STRONG>fglDrawElements</STRONG> or <STRONG>fglDrawArrays</STRONG> is called. Execution of <STRONG>fglIndexPointer</STRONG> is not allowed between <STRONG>fglBegin</STRONG> and the corresponding <STRONG>fglEnd</STRONG>, but an error may or may not be generated. If an error is not generated, the operation is undefined. <STRONG>fglIndexPointer</STRONG> is typically implemented on the client side. Since the color index array parameters are client-side state, they are not saved or restored by <STRONG>fglPushAttrib</STRONG> and <STRONG>fglPopAttrib</STRONG>. Use <STRONG>fglPushClientAttrib</STRONG> and <STRONG>fglPopClientAttrib</STRONG> instead. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>type</EM> is not an accepted value. <STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>stride</EM> is negative. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>fglIsEnabled</STRONG> with argument <STRONG>GL_INDEX_ARRAY</STRONG> <STRONG>fglGet</STRONG> with argument <STRONG>GL_INDEX_ARRAY_TYPE</STRONG> <STRONG>fglGet</STRONG> with argument <STRONG>GL_INDEX_ARRAY_STRIDE</STRONG> <STRONG>fglGetPointerv</STRONG> with argument <STRONG>GL_INDEX_ARRAY_POINTER</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglArrayElement</STRONG>, <STRONG>fglColorPointer</STRONG>, <STRONG>fglDrawArrays</STRONG>, <STRONG>fglDrawElements</STRONG>, <STRONG>fglEdgeFlagPointer</STRONG>, <STRONG>fglEnable</STRONG>, <STRONG>fglGetPointerv</STRONG>, <STRONG>fglInterleavedArrays</STRONG>, <STRONG>fglNormalPointer</STRONG>, <STRONG>fglPopClientAttrib</STRONG>, <STRONG>fglPushClientAttrib</STRONG>, <STRONG>fglTexCoordPointer</STRONG>, <STRONG>fglVertexPointer</STRONG></PRE></BODY></HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -