fglinitnames.html
来自「计算机图形学~想必是很多人需要的~在此共享一下」· HTML 代码 · 共 59 行
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglInitNames</STRONG> - initialize the name stack <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fglInitNames</STRONG>( ) <STRONG>DESCRIPTION</STRONG> The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. <STRONG>fglInitNames</STRONG> causes the name stack to be initialized to its default empty state. The name stack is always empty while the render mode is not <STRONG>GL_SELECT</STRONG>. Calls to <STRONG>fglInitNames</STRONG> while the render mode is not <STRONG>GL_SELECT</STRONG> are ignored. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglInitNames</STRONG> is executed between the execution of <STRONG>fglBegin</STRONG> and the corresponding execution of <STRONG>fglEnd</STRONG>. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>fglGet</STRONG> with argument <STRONG>GL_NAME_STACK_DEPTH</STRONG> <STRONG>fglGet</STRONG> with argument <STRONG>GL_MAX_NAME_STACK_DEPTH</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglLoadName</STRONG>, <STRONG>fglPushName</STRONG>, <STRONG>fglRenderMode</STRONG>, <STRONG>fglSelectBuffer</STRONG></PRE></BODY></HTML>
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