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📄 fglevalpoint.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglEvalPoint1,</STRONG> <STRONG>fglEvalPoint2</STRONG> - generate and evaluate a	  single point in a mesh     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglEvalPoint1</STRONG>( INTEGER*4 <EM>i</EM>	)	  SUBROUTINE <STRONG>fglEvalPoint2</STRONG>( INTEGER*4 <EM>i</EM>,				    INTEGER*4 <EM>j</EM>	)     <STRONG>PARAMETERS</STRONG>	  <EM>i</EM>  Specifies the integer value for grid domain variable i.	  <EM>j</EM>  Specifies the integer value for grid domain variable j	     (<STRONG>fglEvalPoint2</STRONG> only).     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglMapGrid</STRONG> and <STRONG>fglEvalMesh</STRONG> are used in tandem	to efficiently	  generate and evaluate	a series of evenly spaced map domain	  values.  <STRONG>fglEvalPoint</STRONG>	can be used to evaluate	a single grid	  point	in the same gridspace that is traversed	by	  <STRONG>fglEvalMesh</STRONG>.	Calling	<STRONG>fglEvalPoint1</STRONG> is equivalent to calling	  glEvalCoord1(i . DELTA u + u );				      1	  where	  DELTA	u = (u - u  ) /	n		      2	  1	  and n, u , and u		  1	  2	  are the arguments to the most	recent <STRONG>fglMapGrid1</STRONG> command.	  The one absolute numeric requirement is that if i = n, then	  the value computed from	  i . DELTA u +	u  is exactly u	.			 1	       2	  In the two-dimensional case, <STRONG>fglEvalPoint2</STRONG>, let	  DELTA	u = (u	- u )/n		      2	   1	  DELTA	v = (v	- v )/m		      2	   1	  where	n, u , u , m, v	, and v		    1	2      1       2	  are the arguments to the most	recent <STRONG>fglMapGrid2</STRONG> command.	  Then the <STRONG>fglEvalPoint2</STRONG> command is equivalent to calling	  glEvalCoord2(i .  DELTA u + u	, j . DELTA v +	v );				       1		 1	  The only absolute numeric requirements are that if i = n,	  then the value computed from	  i . DELTA u +	u  is exactly u	,			 1	       2	  and if j = m,	then the value computed	from	  j cdot DELTA v + v  is exactly v .			    1		  2     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_MAP1_GRID_DOMAIN</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_MAP2_GRID_DOMAIN</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_MAP1_GRID_SEGMENTS</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_MAP2_GRID_SEGMENTS</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglEvalCoord</STRONG>,	<STRONG>fglEvalMesh</STRONG>, <STRONG>fglMap1</STRONG>, <STRONG>fglMap2</STRONG>, <STRONG>fglMapGrid</STRONG></PRE></BODY></HTML>

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