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📄 fglmatrixmode.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglMatrixMode</STRONG>	- specify which	matrix is the current matrix     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglMatrixMode</STRONG>( INTEGER*4 <EM>mode</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>mode</EM>	Specifies which	matrix stack is	the target for		subsequent matrix operations.  Three values are		accepted:  <STRONG>GL_MODELVIEW</STRONG>, <STRONG>GL_PROJECTION</STRONG>,	and		<STRONG>GL_TEXTURE</STRONG>.  The initial value is <STRONG>GL_MODELVIEW</STRONG>.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglMatrixMode</STRONG>	sets the current matrix	mode.  <EM>mode</EM> can	assume	  one of three values:	  <STRONG>GL_MODELVIEW</STRONG>		   Applies subsequent matrix				   operations to the modelview matrix				   stack.	  <STRONG>GL_PROJECTION</STRONG>		   Applies subsequent matrix				   operations to the projection	matrix				   stack.	  <STRONG>GL_TEXTURE</STRONG>		   Applies subsequent matrix				   operations to the texture matrix				   stack.	  To find out which matrix stack is currently the target of	  all matrix operations, call <STRONG>fglGet</STRONG> with argument	  <STRONG>GL_MATRIX_MODE</STRONG>. The initial value is <STRONG>GL_MODELVIEW</STRONG>.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>mode</EM> is not an accepted	  value.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglMatrixMode</STRONG> is	  executed between the execution of <STRONG>fglBegin</STRONG> and the	  corresponding	execution of <STRONG>fglEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_MATRIX_MODE</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglLoadMatrix</STRONG>, <STRONG>fglPushMatrix</STRONG></PRE></BODY></HTML>

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