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📄 fglclearaccum.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fglClearAccum</STRONG>	- specify clear	values for the accumulation	  buffer     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fglClearAccum</STRONG>( REAL*4 <EM>red</EM>,				    REAL*4 <EM>green</EM>,				    REAL*4 <EM>blue</EM>,				    REAL*4 <EM>alpha</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>red</EM>, <EM>green</EM>, <EM>blue</EM>, <EM>alpha</EM>				Specify	the red, green,	blue, and				alpha values used when the				accumulation buffer is cleared.	 The				initial	values are all 0.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fglClearAccum</STRONG>	specifies the red, green, blue,	and alpha	  values used by <STRONG>fglClear</STRONG> to clear the accumulation buffer.	  Values specified by <STRONG>fglClearAccum</STRONG> are	clamped	to the range	  [-1,1].     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglClearAccum</STRONG> is	  executed between the execution of <STRONG>fglBegin</STRONG> and the	  corresponding	execution of <STRONG>fglEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>fglGet</STRONG> with argument <STRONG>GL_ACCUM_CLEAR_VALUE</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fglClear</STRONG></PRE></BODY></HTML>

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