📄 fglvertex.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglVertex2d,</STRONG> <STRONG>fglVertex2f,</STRONG> <STRONG>fglVertex2i,</STRONG> <STRONG>fglVertex2s,</STRONG> <STRONG>fglVertex3d,</STRONG> <STRONG>fglVertex3f,</STRONG> <STRONG>fglVertex3i,</STRONG> <STRONG>fglVertex3s,</STRONG> <STRONG>fglVertex4d,</STRONG> <STRONG>fglVertex4f,</STRONG> <STRONG>fglVertex4i,</STRONG> <STRONG>fglVertex4s,</STRONG> <STRONG>fglVertex2dv,</STRONG> <STRONG>fglVertex2fv,</STRONG> <STRONG>fglVertex2iv,</STRONG> <STRONG>fglVertex2sv,</STRONG> <STRONG>fglVertex3dv,</STRONG> <STRONG>fglVertex3fv,</STRONG> <STRONG>fglVertex3iv,</STRONG> <STRONG>fglVertex3sv,</STRONG> <STRONG>fglVertex4dv,</STRONG> <STRONG>fglVertex4fv,</STRONG> <STRONG>fglVertex4iv,</STRONG> <STRONG>fglVertex4sv</STRONG> - specify a vertex <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fglVertex2d</STRONG>( REAL*8 <EM>x</EM>, REAL*8 <EM>y</EM> ) SUBROUTINE <STRONG>fglVertex2f</STRONG>( REAL*4 <EM>x</EM>, REAL*4 <EM>y</EM> ) SUBROUTINE <STRONG>fglVertex2i</STRONG>( INTEGER*4 <EM>x</EM>, INTEGER*4 <EM>y</EM> ) SUBROUTINE <STRONG>fglVertex2s</STRONG>( INTEGER*2 <EM>x</EM>, INTEGER*2 <EM>y</EM> ) SUBROUTINE <STRONG>fglVertex3d</STRONG>( REAL*8 <EM>x</EM>, REAL*8 <EM>y</EM>, REAL*8 <EM>z</EM> ) SUBROUTINE <STRONG>fglVertex3f</STRONG>( REAL*4 <EM>x</EM>, REAL*4 <EM>y</EM>, REAL*4 <EM>z</EM> ) SUBROUTINE <STRONG>fglVertex3i</STRONG>( INTEGER*4 <EM>x</EM>, INTEGER*4 <EM>y</EM>, INTEGER*4 <EM>z</EM> ) SUBROUTINE <STRONG>fglVertex3s</STRONG>( INTEGER*2 <EM>x</EM>, INTEGER*2 <EM>y</EM>, INTEGER*2 <EM>z</EM> ) SUBROUTINE <STRONG>fglVertex4d</STRONG>( REAL*8 <EM>x</EM>, REAL*8 <EM>y</EM>, REAL*8 <EM>z</EM>, REAL*8 <EM>w</EM> ) SUBROUTINE <STRONG>fglVertex4f</STRONG>( REAL*4 <EM>x</EM>, REAL*4 <EM>y</EM>, REAL*4 <EM>z</EM>, REAL*4 <EM>w</EM> ) SUBROUTINE <STRONG>fglVertex4i</STRONG>( INTEGER*4 <EM>x</EM>, INTEGER*4 <EM>y</EM>, INTEGER*4 <EM>z</EM>, INTEGER*4 <EM>w</EM> ) SUBROUTINE <STRONG>fglVertex4s</STRONG>( INTEGER*2 <EM>x</EM>, INTEGER*2 <EM>y</EM>, INTEGER*2 <EM>z</EM>, INTEGER*2 <EM>w</EM> ) <STRONG>PARAMETERS</STRONG> <EM>x</EM>, <EM>y</EM>, <EM>z</EM>, <EM>w</EM> Specify <EM>x</EM>, <EM>y</EM>, <EM>z</EM>, and <EM>w</EM> coordinates of a vertex. Not all parameters are present in all forms of the command. <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fglVertex2dv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex2fv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex2iv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex2sv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex3dv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex3fv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex3iv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex3sv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex4dv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex4fv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex4iv</STRONG>( CHARACTER*8 <EM>v</EM> ) SUBROUTINE <STRONG>fglVertex4sv</STRONG>( CHARACTER*8 <EM>v</EM> ) <STRONG>PARAMETERS</STRONG> <EM>v</EM> Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are <EM>x</EM> and <EM>y</EM>; of a three-element array, <EM>x</EM>, <EM>y</EM>, and <EM>z</EM>; and of a four-element array, <EM>x</EM>, <EM>y</EM>, <EM>z</EM>, and <EM>w</EM>. <STRONG>DESCRIPTION</STRONG> <STRONG>fglVertex</STRONG> commands are used within <STRONG>fglBegin</STRONG>/<STRONG>fglEnd</STRONG> pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when <STRONG>fglVertex</STRONG> is called. When only <EM>x</EM> and <EM>y</EM> are specified, <EM>z</EM> defaults to 0 and <EM>w</EM> defaults to 1. When <EM>x</EM>, <EM>y</EM>, and <EM>z</EM> are specified, <EM>w</EM> defaults to 1. <STRONG>NOTES</STRONG> Invoking <STRONG>fglVertex</STRONG> outside of a <STRONG>fglBegin</STRONG>/<STRONG>fglEnd</STRONG> pair results in undefined behavior. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglBegin</STRONG>, <STRONG>fglCallList</STRONG>, <STRONG>fglColor</STRONG>, <STRONG>fglEdgeFlag</STRONG>, <STRONG>fglEvalCoord</STRONG>, <STRONG>fglIndex</STRONG>, <STRONG>fglMaterial</STRONG>, <STRONG>fglNormal</STRONG>, <STRONG>fglRect</STRONG>, <STRONG>fglTexCoord</STRONG>, <STRONG>fglVertexPointer</STRONG></PRE></BODY></HTML>
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