📄 fglisenabled.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fglIsEnabled</STRONG> - test whether a capability is enabled <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> LOGICAL*1 <STRONG>fglIsEnabled</STRONG>( INTEGER*4 <EM>cap</EM> ) <STRONG>PARAMETERS</STRONG> <EM>cap</EM> Specifies a symbolic constant indicating a GL capability. <STRONG>DESCRIPTION</STRONG> <STRONG>fglIsEnabled</STRONG> returns <STRONG>GL_TRUE</STRONG> if <EM>cap</EM> is an enabled capability and returns <STRONG>GL_FALSE</STRONG> otherwise. Initially all capabilities except <STRONG>GL_DITHER</STRONG> are disabled; <STRONG>GL_DITHER</STRONG> is initially enabled. The following capabilities are accepted for <EM>cap</EM>: <STRONG>Constant</STRONG> <STRONG>See</STRONG> __________________________________________________________________ <STRONG>GL_ALPHA_TEST</STRONG> <STRONG>fglAlphaFunc</STRONG> <STRONG>GL_AUTO_NORMAL</STRONG> <STRONG>fglEvalCoord</STRONG> <STRONG>GL_BLEND</STRONG> <STRONG>fglBlendFunc</STRONG>, <STRONG>fglLogicOp</STRONG> <STRONG>GL_CLIP_PLANE</STRONG><EM>i</EM> <STRONG>fglClipPlane</STRONG> <STRONG>GL_COLOR_ARRAY</STRONG> <STRONG>fglColorPointer</STRONG> <STRONG>GL_COLOR_LOGIC_OP</STRONG> <STRONG>fglLogicOp</STRONG> <STRONG>GL_COLOR_MATERIAL</STRONG> <STRONG>fglColorMaterial</STRONG> <STRONG>GL_CULL_FACE</STRONG> <STRONG>fglCullFace</STRONG> <STRONG>GL_DEPTH_TEST</STRONG> <STRONG>fglDepthFunc</STRONG>, <STRONG>fglDepthRange</STRONG> <STRONG>GL_DITHER</STRONG> <STRONG>fglEnable</STRONG> <STRONG>GL_EDGE_FLAG_ARRAY</STRONG> <STRONG>fglEdgeFlagPointer</STRONG> <STRONG>GL_FOG</STRONG> <STRONG>fglFog</STRONG> <STRONG>GL_INDEX_ARRAY</STRONG> <STRONG>fglIndexPointer</STRONG> <STRONG>GL_INDEX_LOGIC_OP</STRONG> <STRONG>fglLogicOp</STRONG> <STRONG>GL_LIGHT</STRONG><EM>i</EM> <STRONG>fglLightModel</STRONG>, <STRONG>fglLight</STRONG> <STRONG>GL_LIGHTING</STRONG> <STRONG>fglMaterial</STRONG>, <STRONG>fglLightModel</STRONG>, <STRONG>fglLight</STRONG> <STRONG>GL_LINE_SMOOTH</STRONG> <STRONG>fglLineWidth</STRONG> <STRONG>GL_LINE_STIPPLE</STRONG> <STRONG>fglLineStipple</STRONG> <STRONG>GL_MAP1_COLOR_4</STRONG> <STRONG>fglMap1</STRONG>, <STRONG>fglMap2</STRONG> <STRONG>GL_MAP2_TEXTURE_COORD_2</STRONG> <STRONG>fglMap2</STRONG> <STRONG>GL_MAP2_TEXTURE_COORD_3</STRONG> <STRONG>fglMap2</STRONG> <STRONG>GL_MAP2_TEXTURE_COORD_4</STRONG> <STRONG>fglMap2</STRONG> <STRONG>GL_MAP2_VERTEX_3</STRONG> <STRONG>fglMap2</STRONG> <STRONG>GL_MAP2_VERTEX_4</STRONG> <STRONG>fglMap2</STRONG> <STRONG>GL_NORMAL_ARRAY</STRONG> <STRONG>fglNormalPointer</STRONG> <STRONG>GL_NORMALIZE</STRONG> <STRONG>fglNormal</STRONG> <STRONG>GL_POINT_SMOOTH</STRONG> <STRONG>fglPointSize</STRONG> <STRONG>GL_POLYGON_SMOOTH</STRONG> <STRONG>fglPolygonMode</STRONG> <STRONG>GL_POLYGON_OFFSET_FILL</STRONG> <STRONG>fglPolygonOffset</STRONG> <STRONG>GL_POLYGON_OFFSET_LINE</STRONG> <STRONG>fglPolygonOffset</STRONG> <STRONG>GL_POLYGON_OFFSET_POINT</STRONG> <STRONG>fglPolygonOffset</STRONG> <STRONG>GL_POLYGON_STIPPLE</STRONG> <STRONG>fglPolygonStipple</STRONG> <STRONG>GL_SCISSOR_TEST</STRONG> <STRONG>fglScissor</STRONG> <STRONG>GL_STENCIL_TEST</STRONG> <STRONG>fglStencilFunc</STRONG>, <STRONG>fglStencilOp</STRONG> <STRONG>GL_TEXTURE_1D</STRONG> <STRONG>fglTexImage1D</STRONG> <STRONG>GL_TEXTURE_2D</STRONG> <STRONG>fglTexImage2D</STRONG> <STRONG>GL_TEXTURE_COORD_ARRAY</STRONG> <STRONG>fglTexCoordPointer</STRONG> <STRONG>GL_TEXTURE_GEN_Q</STRONG> <STRONG>fglTexGen</STRONG> <STRONG>GL_TEXTURE_GEN_R</STRONG> <STRONG>fglTexGen</STRONG> <STRONG>GL_TEXTURE_GEN_S</STRONG> <STRONG>fglTexGen</STRONG> <STRONG>GL_TEXTURE_GEN_T</STRONG> <STRONG>fglTexGen</STRONG> <STRONG>GL_VERTEX_ARRAY</STRONG> <STRONG>fglVertexPointer</STRONG> <STRONG>NOTES</STRONG> If an error is generated, <STRONG>fglIsEnabled</STRONG> returns 0. <STRONG>GL_COLOR_LOGIC_OP</STRONG>, <STRONG>GL_COLOR_ARRAY</STRONG>, <STRONG>GL_EDGE_FLAG_ARRAY</STRONG>, <STRONG>GL_INDEX_ARRAY</STRONG>, <STRONG>GL_INDEX_LOGIC_OP</STRONG>, <STRONG>GL_NORMAL_ARRAY</STRONG>, <STRONG>GL_POLYGON_OFFSET_FILL</STRONG>, <STRONG>GL_POLYGON_OFFSET_LINE</STRONG>, <STRONG>GL_POLYGON_OFFSET_POINT</STRONG>, <STRONG>GL_TEXTURE_COORD_ARRAY</STRONG>, and <STRONG>GL_VERTEX_ARRAY</STRONG> are only available if the GL version is 1.1 or greater <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>cap</EM> is not an accepted value. <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>fglIsEnabled</STRONG> is executed between the execution of <STRONG>fglBegin</STRONG> and the corresponding execution of <STRONG>fglEnd</STRONG>. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fglEnable</STRONG>, <STRONG>fglEnableClientState</STRONG></PRE></BODY></HTML>
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