📄 fglubeginsurface.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fgluBeginSurface,</STRONG> <STRONG>fgluEndSurface</STRONG> - delimit a NURBS surface definition <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fgluBeginSurface</STRONG>( CHARACTER*8 <EM>nurb</EM> ) SUBROUTINE <STRONG>fgluEndSurface</STRONG>( CHARACTER*8 <EM>nurb</EM> ) <STRONG>PARAMETERS</STRONG> <EM>nurb</EM> Specifies the NURBS object (created with <STRONG>fgluNewNurbsRenderer</STRONG>). <STRONG>DESCRIPTION</STRONG> Use <STRONG>fgluBeginSurface</STRONG> to mark the beginning of a NURBS surface definition. After calling <STRONG>fgluBeginSurface</STRONG>, make one or more calls to <STRONG>fgluNurbsSurface</STRONG> to define the attributes of the surface. Exactly one of these calls to <STRONG>fgluNurbsSurface</STRONG> must have a surface type of <STRONG>GL_MAP2_VERTEX_3</STRONG> or <STRONG>GL_MAP2_VERTEX_4</STRONG>. To mark the end of the NURBS surface definition, call <STRONG>fgluEndSurface</STRONG>. Trimming of NURBS surfaces is supported with <STRONG>fgluBeginTrim</STRONG>, <STRONG>fgluPwlCurve</STRONG>, <STRONG>fgluNurbsCurve</STRONG>, and <STRONG>fgluEndTrim</STRONG>. See the <STRONG>fgluBeginTrim</STRONG> reference page for details. GL evaluators are used to render the NURBS surface as a set of polygons. Evaluator state is preserved during rendering with <STRONG>glPushAttrib</STRONG>(<STRONG>GL_EVAL_BIT</STRONG>) and <STRONG>glPopAttrib</STRONG>(). See the <STRONG>glPushAttrib</STRONG> reference page for details on exactly what state these calls preserve. <STRONG>EXAMPLE</STRONG> The following commands render a textured NURBS surface with normals; the texture coordinates and normals are also described as NURBS surfaces: gluBeginSurface(nobj); gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2); gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL); gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4); gluEndSurface(nobj); <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fgluBeginCurve</STRONG>, <STRONG>fgluBeginTrim</STRONG>, <STRONG>fgluNewNurbsRenderer</STRONG>, <STRONG>fgluNurbsCurve</STRONG>, <STRONG>fgluNurbsSurface</STRONG>, <STRONG>fgluPwlCurve</STRONG></PRE></BODY></HTML>
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