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📄 fglupwlcurve.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fgluPwlCurve</STRONG> - describe a piecewise linear NURBS trimming	  curve     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fgluPwlCurve</STRONG>( CHARACTER*8 <EM>nurb</EM>,				   INTEGER*4 <EM>count</EM>,				   CHARACTER*8 <EM>data</EM>,				   INTEGER*4 <EM>stride</EM>,				   INTEGER*4 <EM>type</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>nurb</EM>	  Specifies the	NURBS object (created with		  <STRONG>fgluNewNurbsRenderer</STRONG>).	  <EM>count</EM>	  Specifies the	number of points on the	curve.	  <EM>data</EM>	  Specifies an array containing	the curve points.	  <EM>stride</EM>  Specifies the	offset (a number of single-precision		  floating-point values) between points	on the curve.	  <EM>type</EM>	  Specifies the	type of	curve.	Must be	either		  <STRONG>GLU_MAP1_TRIM_2</STRONG> or <STRONG>GLU_MAP1_TRIM_3</STRONG>.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fgluPwlCurve</STRONG> describes a piecewise linear trimming curve for	  a NURBS surface.  A piecewise	linear curve consists of a	  list of coordinates of points	in the parameter space for the	  NURBS	surface	to be trimmed. These points are	connected with	  line segments	to form	a curve. If the	curve is an	  approximation	to a curve that	is not piecewise linear, the	  points should	be close enough	in parameter space that	the	  resulting path appears curved	at the resolution used in the	  application.	  If <EM>type</EM> is <STRONG>GLU_MAP1_TRIM_2</STRONG>, then it describes	a curve	in	  two-dimensional (<EM>u</EM> and <EM>v</EM>) parameter space. If	it is	  <STRONG>GLU_MAP1_TRIM_3</STRONG>, then	it describes a curve in	two-	  dimensional homogeneous (<EM>u</EM>, <EM>v</EM>, and <EM>w</EM>)	parameter space. See	  the <STRONG>fgluBeginTrim</STRONG> reference page for more information	about	  trimming curves.     <STRONG>NOTES</STRONG>	  To describe a	trim curve that	closely	follows	the contours	  of a NURBS surface, call <STRONG>fgluNurbsCurve</STRONG>.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fgluBeginCurve</STRONG>, <STRONG>fgluBeginTrim</STRONG>, <STRONG>fgluNewNurbsRenderer</STRONG>,	  <STRONG>fgluNurbsCurve</STRONG></PRE></BODY></HTML>

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