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📄 fgluquadricnormals.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fgluQuadricNormals</STRONG> - specify what kind of normals are	  desired for quadrics     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fgluQuadricNormals</STRONG>( CHARACTER*8 <EM>quad</EM>,					 INTEGER*4 <EM>normal</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>quad</EM>	  Specifes the quadrics	object (created	with		  <STRONG>fgluNewQuadric</STRONG>).	  <EM>normal</EM>  Specifies the	desired	type of	normals. Valid values		  are <STRONG>GLU_NONE</STRONG>,	<STRONG>GLU_FLAT</STRONG>, and <STRONG>GLU_SMOOTH</STRONG>.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fgluQuadricNormals</STRONG> specifies what kind of normals are	  desired for quadrics rendered	with <EM>quad</EM>. The legal values	  are as follows:	  <STRONG>GLU_NONE</STRONG>	 No normals are	generated.	  <STRONG>GLU_FLAT</STRONG>	 One normal is generated for every facet of a			 quadric.	  <STRONG>GLU_SMOOTH</STRONG>	 One normal is generated for every vertex of a			 quadric. This is the initial value.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fgluNewQuadric</STRONG>, <STRONG>fgluQuadricDrawStyle</STRONG>,	  <STRONG>fgluQuadricOrientation</STRONG>, <STRONG>fgluQuadricTexture</STRONG></PRE></BODY></HTML>

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