📄 fgluquadrictexture.html
字号:
<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fgluQuadricTexture</STRONG> - specify if texturing is desired for quadrics <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fgluQuadricTexture</STRONG>( CHARACTER*8 <EM>quad</EM>, LOGICAL*1 <EM>texture</EM> ) <STRONG>PARAMETERS</STRONG> <EM>quad</EM> Specifies the quadrics object (created with <STRONG>fgluNewQuadric</STRONG>). <EM>texture</EM> Specifies a flag indicating if texture coordinates should be generated. <STRONG>DESCRIPTION</STRONG> <STRONG>fgluQuadricTexture</STRONG> specifies if texture coordinates should be generated for quadrics rendered with <EM>quad</EM>. If the value of <EM>texture</EM> is <STRONG>GL_TRUE</STRONG>, then texture coordinates are generated, and if <EM>texture</EM> is <STRONG>GL_FALSE</STRONG>, they are not. The initial value is <STRONG>GL_FALSE</STRONG>. The manner in which texture coordinates are generated depends upon the specific quadric rendered. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fgluNewQuadric</STRONG>, <STRONG>fgluQuadricDrawStyle</STRONG>, <STRONG>fgluQuadricNormals</STRONG>, <STRONG>fgluQuadricOrientation</STRONG></PRE></BODY></HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -