fgluquadrictexture.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>fgluQuadricTexture</STRONG> - specify if texturing is desired for	  quadrics     <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG>	  SUBROUTINE <STRONG>fgluQuadricTexture</STRONG>( CHARACTER*8 <EM>quad</EM>,					 LOGICAL*1 <EM>texture</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>quad</EM>	   Specifies the quadrics object (created with		   <STRONG>fgluNewQuadric</STRONG>).	  <EM>texture</EM>  Specifies a flag indicating if texture coordinates		   should be generated.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>fgluQuadricTexture</STRONG> specifies if texture coordinates should	  be generated for quadrics rendered with <EM>quad</EM>.	 If the	value	  of <EM>texture</EM> is	<STRONG>GL_TRUE</STRONG>, then texture coordinates are	  generated, and if <EM>texture</EM> is <STRONG>GL_FALSE</STRONG>, they are not.	The	  initial value	is <STRONG>GL_FALSE</STRONG>.	  The manner in	which texture coordinates are generated	  depends upon the specific quadric rendered.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>fgluNewQuadric</STRONG>, <STRONG>fgluQuadricDrawStyle</STRONG>,	<STRONG>fgluQuadricNormals</STRONG>,	  <STRONG>fgluQuadricOrientation</STRONG></PRE></BODY></HTML>

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