fgluquadrictexture.html
来自「计算机图形学~想必是很多人需要的~在此共享一下」· HTML 代码 · 共 59 行
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>fgluQuadricTexture</STRONG> - specify if texturing is desired for quadrics <STRONG>FORTRAN</STRONG> <STRONG>SPECIFICATION</STRONG> SUBROUTINE <STRONG>fgluQuadricTexture</STRONG>( CHARACTER*8 <EM>quad</EM>, LOGICAL*1 <EM>texture</EM> ) <STRONG>PARAMETERS</STRONG> <EM>quad</EM> Specifies the quadrics object (created with <STRONG>fgluNewQuadric</STRONG>). <EM>texture</EM> Specifies a flag indicating if texture coordinates should be generated. <STRONG>DESCRIPTION</STRONG> <STRONG>fgluQuadricTexture</STRONG> specifies if texture coordinates should be generated for quadrics rendered with <EM>quad</EM>. If the value of <EM>texture</EM> is <STRONG>GL_TRUE</STRONG>, then texture coordinates are generated, and if <EM>texture</EM> is <STRONG>GL_FALSE</STRONG>, they are not. The initial value is <STRONG>GL_FALSE</STRONG>. The manner in which texture coordinates are generated depends upon the specific quadric rendered. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>fgluNewQuadric</STRONG>, <STRONG>fgluQuadricDrawStyle</STRONG>, <STRONG>fgluQuadricNormals</STRONG>, <STRONG>fgluQuadricOrientation</STRONG></PRE></BODY></HTML>
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