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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>glXWaitGL</STRONG> - complete GL execution prior to subsequent X calls <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glXWaitGL</STRONG>( void ) <STRONG>DESCRIPTION</STRONG> GL rendering calls made prior to <STRONG>glXWaitGL</STRONG> are guaranteed to be executed before X rendering calls made after <STRONG>glXWaitGL</STRONG>. Although this same result can be achieved using <STRONG>glFinish</STRONG>, <STRONG>glXWaitGL</STRONG> does not require a round trip to the server, and it is therefore more efficient in cases where client and server are on separate machines. <STRONG>glXWaitGL</STRONG> is ignored if there is no current GLX context. <STRONG>NOTES</STRONG> <STRONG>glXWaitGL</STRONG> may or may not flush the X stream. <STRONG>ERRORS</STRONG> <STRONG>GLXBadCurrentWindow</STRONG> is generated if the drawable associated with the current context of the calling thread is a window, and that window is no longer valid. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glFinish</STRONG>, <STRONG>glFlush</STRONG>, <STRONG>glXWaitX</STRONG>, <STRONG>XSync</STRONG></PRE></BODY></HTML>
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