xwaitgl.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glXWaitGL</STRONG> - complete GL execution prior to subsequent	X	  calls     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glXWaitGL</STRONG>( void )     <STRONG>DESCRIPTION</STRONG>	  GL rendering calls made prior	to <STRONG>glXWaitGL</STRONG> are guaranteed to	  be executed before X rendering calls made after <STRONG>glXWaitGL</STRONG>.	  Although this	same result can	be achieved using <STRONG>glFinish</STRONG>,	  <STRONG>glXWaitGL</STRONG> does not require a round trip to the server, and	  it is	therefore more efficient in cases where	client and	  server are on	separate machines.	  <STRONG>glXWaitGL</STRONG> is ignored if there	is no current GLX context.     <STRONG>NOTES</STRONG>	  <STRONG>glXWaitGL</STRONG> may	or may not flush the X stream.     <STRONG>ERRORS</STRONG>	  <STRONG>GLXBadCurrentWindow</STRONG> is generated if the drawable associated	  with the current context of the calling thread is a window,	  and that window is no	longer valid.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glFinish</STRONG>, <STRONG>glFlush</STRONG>, <STRONG>glXWaitX</STRONG>, <STRONG>XSync</STRONG></PRE></BODY></HTML>

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