📄 xdestroycontext.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>glXDestroyContext</STRONG> - destroy a GLX context <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glXDestroyContext</STRONG>( Display *<EM>dpy</EM>, GLXContext <EM>ctx</EM> ) <STRONG>PARAMETERS</STRONG> <EM>dpy</EM> Specifies the connection to the X server. <EM>ctx</EM> Specifies the GLX context to be destroyed. <STRONG>DESCRIPTION</STRONG> If the GLX rendering context <EM>ctx</EM> is not current to any thread, <STRONG>glXDestroyContext</STRONG> destroys it immediately. Otherwise, <EM>ctx</EM> is destroyed when it becomes not current to any thread. In either case, the resource ID referenced by <EM>ctx</EM> is freed immediately. <STRONG>ERRORS</STRONG> <STRONG>GLXBadContext</STRONG> is generated if <EM>ctx</EM> is not a valid GLX context. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glXCreateContext</STRONG>, <STRONG>glXMakeCurrent</STRONG></PRE></BODY></HTML>
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