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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>glXIsDirect</STRONG> - indicate whether direct rendering is enabled <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> Bool <STRONG>glXIsDirect</STRONG>( Display *<EM>dpy</EM>, GLXContext <EM>ctx</EM> ) <STRONG>PARAMETERS</STRONG> <EM>dpy</EM> Specifies the connection to the X server. <EM>ctx</EM> Specifies the GLX context that is being queried. <STRONG>DESCRIPTION</STRONG> <STRONG>glXIsDirect</STRONG> returns <STRONG>True</STRONG> if <EM>ctx</EM> is a direct rendering context, <STRONG>False</STRONG> otherwise. Direct rendering contexts pass rendering commands directly from the calling process's address space to the rendering system, bypassing the X server. Nondirect rendering contexts pass all rendering commands to the X server. <STRONG>ERRORS</STRONG> <STRONG>GLXBadContext</STRONG> is generated if <EM>ctx</EM> is not a valid GLX context. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glXCreateContext</STRONG></PRE></BODY></HTML>
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