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📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glXIsDirect</STRONG> -	indicate whether direct	rendering is enabled     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  Bool <STRONG>glXIsDirect</STRONG>( Display *<EM>dpy</EM>,			    GLXContext <EM>ctx</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>dpy</EM>  Specifies the connection	to the X server.	  <EM>ctx</EM>  Specifies the GLX context that is being queried.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glXIsDirect</STRONG> returns <STRONG>True</STRONG> if <EM>ctx</EM> is a direct rendering	  context, <STRONG>False</STRONG> otherwise.  Direct rendering contexts pass	  rendering commands directly from the calling process's	  address space	to the rendering system, bypassing the X	  server.  Nondirect rendering contexts	pass all rendering	  commands to the X server.     <STRONG>ERRORS</STRONG>	  <STRONG>GLXBadContext</STRONG>	is generated if	<EM>ctx</EM> is not a valid GLX	  context.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glXCreateContext</STRONG></PRE></BODY></HTML>

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