istexture.html

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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glIsTexture</STRONG> -	determine if a name corresponds	to a texture     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  GLboolean <STRONG>glIsTexture</STRONG>( GLuint	<EM>texture</EM>	)     <STRONG>PARAMETERS</STRONG>	  <EM>texture</EM>  Specifies a value that may be the name of a		   texture.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glIsTexture</STRONG> returns <STRONG>GL_TRUE</STRONG> if <EM>texture</EM> is currently the name	  of a texture.	 If <EM>texture</EM> is zero, or	is a non-zero value	  that is not currently	the name of a texture, or if an	error	  occurs, <STRONG>glIsTexture</STRONG> returns <STRONG>GL_FALSE</STRONG>.     <STRONG>NOTES</STRONG>	  <STRONG>glIsTexture</STRONG> is available only	if the GL version is 1.1 or	  greater.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glIsTexture</STRONG> is executed	  between the execution	of <STRONG>glBegin</STRONG> and the corresponding	  execution of <STRONG>glEnd</STRONG>.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glBindTexture</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,	  <STRONG>glDeleteTextures</STRONG>, <STRONG>glGenTextures</STRONG>, <STRONG>glGet</STRONG>, <STRONG>glGetTexParameter</STRONG>,	  <STRONG>glTexImage1D</STRONG>,	<STRONG>glTexImage2D</STRONG>,	  <STRONG>glTexParameter</STRONG></PRE></BODY></HTML>

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