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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>glIsTexture</STRONG> - determine if a name corresponds to a texture <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> GLboolean <STRONG>glIsTexture</STRONG>( GLuint <EM>texture</EM> ) <STRONG>PARAMETERS</STRONG> <EM>texture</EM> Specifies a value that may be the name of a texture. <STRONG>DESCRIPTION</STRONG> <STRONG>glIsTexture</STRONG> returns <STRONG>GL_TRUE</STRONG> if <EM>texture</EM> is currently the name of a texture. If <EM>texture</EM> is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, <STRONG>glIsTexture</STRONG> returns <STRONG>GL_FALSE</STRONG>. <STRONG>NOTES</STRONG> <STRONG>glIsTexture</STRONG> is available only if the GL version is 1.1 or greater. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glIsTexture</STRONG> is executed between the execution of <STRONG>glBegin</STRONG> and the corresponding execution of <STRONG>glEnd</STRONG>. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glBindTexture</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>, <STRONG>glDeleteTextures</STRONG>, <STRONG>glGenTextures</STRONG>, <STRONG>glGet</STRONG>, <STRONG>glGetTexParameter</STRONG>, <STRONG>glTexImage1D</STRONG>, <STRONG>glTexImage2D</STRONG>, <STRONG>glTexParameter</STRONG></PRE></BODY></HTML>
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