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lighting for front- and back-facing polygons. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glLightModel</STRONG>. <STRONG>GL_LINE_SMOOTH</STRONG> <EM>params</EM> returns a single boolean value indicating whether antialiasing of lines is enabled. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glLineWidth</STRONG>. <STRONG>GL_LINE_SMOOTH_HINT</STRONG> <EM>params</EM> returns one value, a symbolic constant indicating the mode of the line antialiasing hint. The initial value is <STRONG>GL_DONT_CARE</STRONG>. See <STRONG>glHint</STRONG>. <STRONG>GL_LINE_STIPPLE</STRONG> <EM>params</EM> returns a single boolean value indicating whether stippling of lines is enabled. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glLineStipple</STRONG>. <STRONG>GL_LINE_STIPPLE_PATTERN</STRONG> <EM>params</EM> returns one value, the 16- bit line stipple pattern. The initial value is all 1's. See <STRONG>glLineStipple</STRONG>. <STRONG>GL_LINE_STIPPLE_REPEAT</STRONG> <EM>params</EM> returns one value, the line stipple repeat factor. The initial value is 1. See <STRONG>glLineStipple</STRONG>. <STRONG>GL_LINE_WIDTH</STRONG> <EM>params</EM> returns one value, the line width as specified with <STRONG>glLineWidth</STRONG>. The initial value is 1. <STRONG>GL_LINE_WIDTH_GRANULARITY</STRONG> <EM>params</EM> returns one value, the width difference between adjacent supported widths for antialiased lines. See <STRONG>glLineWidth</STRONG>. <STRONG>GL_LINE_WIDTH_RANGE</STRONG> <EM>params</EM> returns two values: the smallest and largest supported widths for antialiased lines. See <STRONG>glLineWidth</STRONG>. <STRONG>GL_LIST_BASE</STRONG> <EM>params</EM> returns one value, the base offset added to all names in arrays presented to <STRONG>glCallLists</STRONG>. The initial value is 0. See <STRONG>glListBase</STRONG>. <STRONG>GL_LIST_INDEX</STRONG> <EM>params</EM> returns one value, the name of the display list currently under construction. 0 is returned if no display list is currently under construction. The initial value is 0. See <STRONG>glNewList</STRONG>. <STRONG>GL_LIST_MODE</STRONG> <EM>params</EM> returns one value, a symbolic constant indicating the construction mode of the display list currently under construction. The initial value is 0. See <STRONG>glNewList</STRONG>. <STRONG>GL_LOGIC_OP_MODE</STRONG> <EM>params</EM> returns one value, a symbolic constant indicating the selected logic operation mode. The initial value is <STRONG>GL_COPY</STRONG>. See <STRONG>glLogicOp</STRONG>. <STRONG>GL_MAP1_COLOR_4</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates colors. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_GRID_DOMAIN</STRONG> <EM>params</EM> returns two values: the endpoints of the 1D map's grid domain. The initial value is (0, 1). See <STRONG>glMapGrid</STRONG>. <STRONG>GL_MAP1_GRID_SEGMENTS</STRONG> <EM>params</EM> returns one value, the number of partitions in the 1D map's grid domain. The initial value is 1. See <STRONG>glMapGrid</STRONG>. <STRONG>GL_MAP1_INDEX</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates color indices. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_NORMAL</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates normals. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_TEXTURE_COORD_1</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates 1D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_TEXTURE_COORD_2</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates 2D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_TEXTURE_COORD_3</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates 3D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_TEXTURE_COORD_4</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates 4D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_VERTEX_3</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates 3D vertex coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP1_VERTEX_4</STRONG> <EM>params</EM> returns a single boolean value indicating whether 1D evaluation generates 4D vertex coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>. <STRONG>GL_MAP2_COLOR_4</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates colors. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_GRID_DOMAIN</STRONG> <EM>params</EM> returns four values: the endpoints of the 2D map's i and j grid domains. The initial value is (0,1; 0,1). See <STRONG>glMapGrid</STRONG>. <STRONG>GL_MAP2_GRID_SEGMENTS</STRONG> <EM>params</EM> returns two values: the number of partitions in the 2D map's i and j grid domains. The initial value is (1,1). See <STRONG>glMapGrid</STRONG>. <STRONG>GL_MAP2_INDEX</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates color indices. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_NORMAL</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates normals. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_TEXTURE_COORD_1</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates 1D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_TEXTURE_COORD_2</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates 2D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_TEXTURE_COORD_3</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates 3D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_TEXTURE_COORD_4</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates 4D texture coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_VERTEX_3</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates 3D vertex coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP2_VERTEX_4</STRONG> <EM>params</EM> returns a single boolean value indicating whether 2D evaluation generates 4D vertex coordinates. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>. <STRONG>GL_MAP_COLOR</STRONG> <EM>params</EM> returns a single boolean value indicating if colors and color indices are to be replaced by table lookup during pixel transfers. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glPixelTransfer</STRONG>. <STRONG>GL_MAP_STENCIL</STRONG> <EM>params</EM> returns a single boolean value indicating if stencil indices are to be replaced by table lookup during pixel transfers. The initial value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glPixelTransfer</STRONG>. <STRONG>GL_MATRIX_MODE</STRONG> <EM>params</EM> returns one value, a symbolic constant indicating which matrix stack is currently the target of all matrix operations. The initial value is <STRONG>GL_MODELVIEW</STRONG>. See <STRONG>glMatrixMode</STRONG>. <STRONG>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</STRONG> <EM>params</EM> returns one value indicating the maximum supported depth of the client attribute stack. See <STRONG>glPushClientAttrib</STRONG>. <STRONG>GL_MAX_ATTRIB_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the maximum supported depth of the attribute stack. The value must be at least 16. See <STRONG>glPushAttrib</STRONG>. <STRONG>GL_MAX_CLIP_PLANES</STRONG> <EM>params</EM> returns one value, the maximum number of application- defined clipping planes. The value must be at least 6. See <STRONG>glClipPlane</STRONG>. <STRONG>GL_MAX_EVAL_ORDER</STRONG> <EM>params</EM> returns one value, the maximum equation order supported by 1D and 2D evaluators. The value must be at least 8. See <STRONG>glMap1</STRONG> and <STRONG>glMap2</STRONG>. <STRONG>GL_MAX_LIGHTS</STRONG> <EM>params</EM> returns one value, the maximum number of lights. The value must be at least 8. See <STRONG>glLight</STRONG>. <STRONG>GL_MAX_LIST_NESTING</STRONG> <EM>params</EM> returns one value, the maximum recursion depth allowed during display-list traversal. The value must be at least 64. See <STRONG>glCallList</STRONG>. <STRONG>GL_MAX_MODELVIEW_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the maximum supported depth of the modelview matrix stack. The value must be at least 32. See <STRONG>glPushMatrix</STRONG>. <STRONG>GL_MAX_NAME_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the maximum supported depth of the selection name stack. The value must be at least 64. See <STRONG>glPushName</STRONG>. <STRONG>GL_MAX_PIXEL_MAP_TABLE</STRONG> <EM>params</EM> returns one value, the maximum supported size of a <STRONG>glPixelMap</STRONG> lookup table. The value must be at least 32. See <STRONG>glPixelMap</STRONG>. <STRONG>GL_MAX_PROJECTION_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the maximum supported depth of the projection matrix stack. The value must be at least 2. See <STRONG>glPushMatrix</STRONG>. <STRONG>GL_MAX_TEXTURE_SIZE</STRONG> <EM>params</EM> returns one value. The value gives a rough estimate of the largest texture that the GL can handle. If the GL version is 1.1 or greater, use <STRONG>GL_PROXY_TEXTURE_1D</STRONG> or <STRONG>GL_PROXY_TEXTURE_2D</STRONG> to determine if a texture is too large. See <STRONG>glTexImage1D</STRONG> and <STRONG>glTexImage2D</STRONG>. <STRONG>GL_MAX_TEXTURE_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the maximum supported depth of the texture matrix stack. The value must be at least 2. See <STRONG>glPushMatrix</STRONG>. <STRONG>GL_MAX_VIEWPORT_DIMS</STRONG> <EM>params</EM> returns two values: the maximum supported width and height of the viewport. These must be at least as large as the visible dimensions of the display being rendered to. See <STRONG>glViewport</STRONG>.
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