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📄 loadname.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glLoadName</STRONG> - load a name onto	the name stack     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glLoadName</STRONG>( GLuint <EM>name</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>name</EM>	Specifies a name that will replace the top value on		the name stack.     <STRONG>DESCRIPTION</STRONG>	  The name stack is used during	selection mode to allow	sets	  of rendering commands	to be uniquely identified.  It	  consists of an ordered set of	unsigned integers.  <STRONG>glLoadName</STRONG>	  causes <EM>name</EM> to replace the value on the top of the name	  stack, which is initially empty.	  The name stack is always empty while the render mode is not	  <STRONG>GL_SELECT</STRONG>.  Calls to <STRONG>glLoadName</STRONG> while	the render mode	is not	  <STRONG>GL_SELECT</STRONG> are	ignored.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glLoadName</STRONG> is called	  while	the name stack is empty.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glLoadName</STRONG> is executed	  between the execution	of <STRONG>glBegin</STRONG> and the corresponding	  execution of <STRONG>glEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_NAME_STACK_DEPTH</STRONG>	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAX_NAME_STACK_DEPTH</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glInitNames</STRONG>, <STRONG>glPushName</STRONG>, <STRONG>glRenderMode</STRONG>, <STRONG>glSelectBuffer</STRONG></PRE></BODY></HTML>

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