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📄 gentextures.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glGenTextures</STRONG>	- generate texture names     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glGenTextures</STRONG>( GLsizei <EM>n</EM>,			      GLuint *<EM>textures</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>n</EM>	    Specifies the number of texture names to be		    generated.	  <EM>textures</EM>  Specifies an array in which	the generated texture		    names are stored.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glGenTextures</STRONG>	returns	<EM>n</EM> texture names	in <EM>textures</EM>.  There is	  no guarantee that the	names form a contiguous	set of	  integers; however, it	is guaranteed that none	of the	  returned names was in	use immediately	before the call	to	  <STRONG>glGenTextures</STRONG>.	  The generated	textures have no dimensionality; they assume	  the dimensionality of	the texture target to which they are	  first	bound (see <STRONG>glBindTexture</STRONG>).	  Texture names	returned by a call to <STRONG>glGenTextures</STRONG> are	not	  returned by subsequent calls,	unless they are	first deleted	  with <STRONG>glDeleteTextures</STRONG>.     <STRONG>NOTES</STRONG>	  <STRONG>glGenTextures</STRONG>	is available only if the GL version is 1.1 or	  greater.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>n</EM> is	negative.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glGenTextures</STRONG> is	  executed between the execution of <STRONG>glBegin</STRONG> and	the	  corresponding	execution of <STRONG>glEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>glIsTexture</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glBindTexture</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,	  <STRONG>glDeleteTextures</STRONG>, <STRONG>glGet</STRONG>, <STRONG>glGetTexParameter</STRONG>, <STRONG>glTexImage1D</STRONG>,	  <STRONG>glTexImage2D</STRONG>,	<STRONG>glTexParameter</STRONG></PRE></BODY></HTML>

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