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📄 getmap.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glGetMapdv,</STRONG> <STRONG>glGetMapfv,</STRONG> <STRONG>glGetMapiv</STRONG> - return evaluator	  parameters     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glGetMapdv</STRONG>( GLenum <EM>target</EM>,			   GLenum <EM>query</EM>,			   GLdouble *<EM>v</EM> )	  void <STRONG>glGetMapfv</STRONG>( GLenum <EM>target</EM>,			   GLenum <EM>query</EM>,			   GLfloat *<EM>v</EM> )	  void <STRONG>glGetMapiv</STRONG>( GLenum <EM>target</EM>,			   GLenum <EM>query</EM>,			   GLint *<EM>v</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>target</EM>  Specifies the	symbolic name of a map.	 Accepted		  values are <STRONG>GL_MAP1_COLOR_4</STRONG>, <STRONG>GL_MAP1_INDEX</STRONG>,		  <STRONG>GL_MAP1_NORMAL</STRONG>, <STRONG>GL_MAP1_TEXTURE_COORD_1</STRONG>,		  <STRONG>GL_MAP1_TEXTURE_COORD_2</STRONG>, <STRONG>GL_MAP1_TEXTURE_COORD_3</STRONG>,		  <STRONG>GL_MAP1_TEXTURE_COORD_4</STRONG>, <STRONG>GL_MAP1_VERTEX_3</STRONG>,		  <STRONG>GL_MAP1_VERTEX_4</STRONG>, <STRONG>GL_MAP2_COLOR_4</STRONG>, <STRONG>GL_MAP2_INDEX</STRONG>,		  <STRONG>GL_MAP2_NORMAL</STRONG>, <STRONG>GL_MAP2_TEXTURE_COORD_1</STRONG>,		  <STRONG>GL_MAP2_TEXTURE_COORD_2</STRONG>, <STRONG>GL_MAP2_TEXTURE_COORD_3</STRONG>,		  <STRONG>GL_MAP2_TEXTURE_COORD_4</STRONG>, <STRONG>GL_MAP2_VERTEX_3</STRONG>, and		  <STRONG>GL_MAP2_VERTEX_4</STRONG>.	  <EM>query</EM>	  Specifies which parameter to return.	Symbolic names		  <STRONG>GL_COEFF</STRONG>, <STRONG>GL_ORDER</STRONG>, and <STRONG>GL_DOMAIN</STRONG> are	accepted.	  <EM>v</EM>	  Returns the requested	data.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glMap1</STRONG> and <STRONG>glMap2</STRONG> define evaluators.	<STRONG>glGetMap</STRONG> returns	  evaluator parameters.	 <EM>target</EM>	chooses	a map, <EM>query</EM> selects a	  specific parameter, and <EM>v</EM> points to storage where the	values	  will be returned.	  The acceptable values	for the	<EM>target</EM> parameter are described	  in the <STRONG>glMap1</STRONG>	and <STRONG>glMap2</STRONG> reference pages.	  <EM>query</EM>	can assume the following values:	  <STRONG>GL_COEFF</STRONG>	 <EM>v</EM> returns the control points for the			 evaluator function.  One-dimensional			 evaluators return order control points, and			 two-dimensional evaluators return			 uorderxvorder control points.	Each control			 point consists	of one,	two, three, or four			 integer, single-precision floating-point, or			 double-precision floating-point values,			 depending on the type of the evaluator.  The			 GL returns two-dimensional control points in			 row-major order, incrementing the uorder			 index quickly and the vorder index after each			 row.  Integer values, when requested, are			 computed by rounding the internal floating-			 point values to the nearest integer values.	  <STRONG>GL_ORDER</STRONG>	 <EM>v</EM> returns the order of	the evaluator			 function.  One-dimensional evaluators return			 a single value, order.	The initial value is			 1.  Two-dimensional evaluators	return two			 values, uorder	and vorder. The	initial	value			 is 1,1.	  <STRONG>GL_DOMAIN</STRONG>	 <EM>v</EM> returns the linear u	and v mapping			 parameters.  One-dimensional evaluators			 return	two values, u1 and u2, as specified by			 <STRONG>glMap1</STRONG>.  Two-dimensional evaluators return			 four values (u1, u2, v1, and v2) as specified			 by <STRONG>glMap2</STRONG>.  Integer values, when requested,			 are computed by rounding the internal			 floating-point	values to the nearest integer			 values.     <STRONG>NOTES</STRONG>	  If an	error is generated, no change is made to the contents	  of <EM>v</EM>.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if either <EM>target</EM>	or <EM>query</EM> is	  not an accepted value.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glGetMap</STRONG>	is executed	  between the execution	of <STRONG>glBegin</STRONG> and the corresponding	  execution of <STRONG>glEnd</STRONG>.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glEvalCoord</STRONG>, <STRONG>glMap1</STRONG>, <STRONG>glMap2</STRONG></PRE></BODY></HTML>

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