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📄 arrayelement.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glArrayElement</STRONG> - render a vertex using the specified vertex	  array	element     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glArrayElement</STRONG>( GLint <EM>i</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>i</EM>  Specifies an index	into the enabled vertex	data arrays.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glArrayElement</STRONG> commands are used within <STRONG>glBegin</STRONG>/<STRONG>glEnd</STRONG>	pairs	  to specify vertex and	attribute data for point, line,	and	  polygon primitives. If <STRONG>GL_VERTEX_ARRAY</STRONG> is enabled when	  <STRONG>glArrayElement</STRONG> is called, a single vertex is drawn, using	  vertex and attribute data taken from location	<EM>i</EM> of the	  enabled arrays. If <STRONG>GL_VERTEX_ARRAY</STRONG> is	not enabled, no	  drawing occurs but the attributes corresponding to the	  enabled arrays are modified.	  Use <STRONG>glArrayElement</STRONG> to	construct primitives by	indexing	  vertex data, rather than by streaming	through	arrays of data	  in first-to-last order. Because each call specifies only a	  single vertex, it is possible	to explicitly specify per-	  primitive attributes such as a single	normal per individual	  triangle.	  Changes made to array	data between the execution of <STRONG>glBegin</STRONG>	  and the corresponding	execution of <STRONG>glEnd</STRONG> may affect calls to	  <STRONG>glArrayElement</STRONG> that are made within the same <STRONG>glBegin</STRONG>/<STRONG>glEnd</STRONG>	  period in non-sequential ways.  That is, a call to	  <STRONG>glArrayElement</STRONG> that precedes a change	to array data may	  access the changed data, and a call that follows a change to	  array	data may access	original data.     <STRONG>NOTES</STRONG>	  <STRONG>glArrayElement</STRONG> is available only if the GL version is	1.1 or	  greater.	  <STRONG>glArrayElement</STRONG> is included in	display	lists. If	  <STRONG>glArrayElement</STRONG> is entered into a display list, the necessary	  array	data (determined by the	array pointers and enables) is	  also entered into the	display	list. Because the array	  pointers and enables are client-side state, their values	  affect display lists when the	lists are created, not when	  the lists are	executed.     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glColorPointer</STRONG>, <STRONG>glDrawArrays</STRONG>,	<STRONG>glEdgeFlagPointer</STRONG>,	  <STRONG>glGetPointerv</STRONG>,	  <STRONG>glIndexPointer</STRONG>, <STRONG>glInterleavedArrays</STRONG>, <STRONG>glNormalPointer</STRONG>,	  <STRONG>glTexCoordPointer</STRONG>, <STRONG>glVertexPointer</STRONG></PRE></BODY></HTML>

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