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📄 readbuffer.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glReadBuffer</STRONG> - select	a color	buffer source for pixels     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glReadBuffer</STRONG>( GLenum <EM>mode</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>mode</EM>	Specifies a color buffer.  Accepted values are		<STRONG>GL_FRONT_LEFT</STRONG>, <STRONG>GL_FRONT_RIGHT</STRONG>, <STRONG>GL_BACK_LEFT</STRONG>,		<STRONG>GL_BACK_RIGHT</STRONG>, <STRONG>GL_FRONT</STRONG>, <STRONG>GL_BACK</STRONG>, <STRONG>GL_LEFT</STRONG>, <STRONG>GL_RIGHT</STRONG>,		and <STRONG>GL_AUX</STRONG><EM>i</EM>, where <EM>i</EM> is	between	0 and <STRONG>GL_AUX_BUFFERS</STRONG>		-1.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glReadBuffer</STRONG> specifies a color buffer	as the source for	  subsequent <STRONG>glReadPixels</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,	  <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, and	<STRONG>glCopyPixels</STRONG>	  commands. <EM>mode</EM> accepts one of	twelve or more predefined	  values.  (<STRONG>GL_AUX0</STRONG> through <STRONG>GL_AUX3</STRONG> are	always defined.)  In a	  fully	configured system, <STRONG>GL_FRONT</STRONG>, <STRONG>GL_LEFT</STRONG>, and	  <STRONG>GL_FRONT_LEFT</STRONG>	all name the front left	buffer,	<STRONG>GL_FRONT_RIGHT</STRONG>	  and <STRONG>GL_RIGHT</STRONG> name the	front right buffer, and	<STRONG>GL_BACK_LEFT</STRONG>	  and <STRONG>GL_BACK</STRONG> name the back left buffer.	  Nonstereo double-buffered configurations have	only a front	  left and a back left buffer.	Single-buffered	configurations	  have a front left and	a front	right buffer if	stereo,	and	  only a front left buffer if nonstereo.  It is	an error to	  specify a nonexistent	buffer to <STRONG>glReadBuffer</STRONG>.	  <EM>mode</EM> is initially <STRONG>GL_FRONT</STRONG> in	single-buffered	  configurations, and <STRONG>GL_BACK</STRONG> in double-buffered	  configurations.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>mode</EM> is not one of the	  twelve (or more) accepted values.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <EM>mode</EM> specifies a	buffer	  that does not	exist.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glReadBuffer</STRONG> is	  executed between the execution of <STRONG>glBegin</STRONG> and	the	  corresponding	execution of <STRONG>glEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_READ_BUFFER</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glCopyPixels</STRONG>,	<STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,	  <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, <STRONG>glDrawBuffer</STRONG>,	  <STRONG>glReadPixels</STRONG></PRE></BODY></HTML>

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