📄 initnames.html
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<HTML><BODY><PRE> <STRONG>NAME</STRONG> <STRONG>glInitNames</STRONG> - initialize the name stack <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glInitNames</STRONG>( void ) <STRONG>DESCRIPTION</STRONG> The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. <STRONG>glInitNames</STRONG> causes the name stack to be initialized to its default empty state. The name stack is always empty while the render mode is not <STRONG>GL_SELECT</STRONG>. Calls to <STRONG>glInitNames</STRONG> while the render mode is not <STRONG>GL_SELECT</STRONG> are ignored. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glInitNames</STRONG> is executed between the execution of <STRONG>glBegin</STRONG> and the corresponding execution of <STRONG>glEnd</STRONG>. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>glGet</STRONG> with argument <STRONG>GL_NAME_STACK_DEPTH</STRONG> <STRONG>glGet</STRONG> with argument <STRONG>GL_MAX_NAME_STACK_DEPTH</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glLoadName</STRONG>, <STRONG>glPushName</STRONG>, <STRONG>glRenderMode</STRONG>, <STRONG>glSelectBuffer</STRONG></PRE></BODY></HTML>
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