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📄 viewport.html

📁 计算机图形学~想必是很多人需要的~在此共享一下
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<HTML><BODY><PRE>     <STRONG>NAME</STRONG>	  <STRONG>glViewport</STRONG> - set the viewport     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>	  void <STRONG>glViewport</STRONG>( GLint <EM>x</EM>,			   GLint <EM>y</EM>,			   GLsizei <EM>width</EM>,			   GLsizei <EM>height</EM> )     <STRONG>PARAMETERS</STRONG>	  <EM>x</EM>, <EM>y</EM> Specify the lower left corner of	the viewport	       rectangle, in pixels. The initial value is (0,0).	  <EM>width</EM>, <EM>height</EM>	       Specify the width and height of the viewport.  When a	       GL context is first attached to a window, <EM>width</EM> and	       <EM>height</EM> are set to the dimensions	of that	window.     <STRONG>DESCRIPTION</STRONG>	  <STRONG>glViewport</STRONG> specifies the affine transformation of x and y	  from normalized device coordinates to	window coordinates.	  Let (x  , y  ) be normalized device coordinates.  Then the	  windown<STRONG>c</STRONG>oor<STRONG>di</STRONG>nates (x	, y ) are computed as follows:			       w   w			    x  = (x  +1)(<STRONG>_____</STRONG>)	+ x			     w	   nd	(  2  )			    y  = (y  +1)(<STRONG>______</STRONG>) + y			     w	   nd	(  2   )	  Viewport width and height are	silently clamped to a range	  that depends on the implementation.  To query	this range,	  call <STRONG>glGet</STRONG> with argument <STRONG>GL_MAX_VIEWPORT_DIMS</STRONG>.     <STRONG>ERRORS</STRONG>	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if either <EM>width</EM>	or <EM>height</EM> is	  negative.	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glViewport</STRONG> is executed	  between the execution	of <STRONG>glBegin</STRONG> and the corresponding	  execution of <STRONG>glEnd</STRONG>.     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_VIEWPORT</STRONG>	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAX_VIEWPORT_DIMS</STRONG>     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>	  <STRONG>glDepthRange</STRONG></PRE></BODY></HTML>

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