📄 robot.c
字号:
/* robot.c */
/* E. Angel, Interactive Computer Graphics */
/* A Top-Down Approach with OpenGL, Third Edition */
/* Addison-Wesley Longman, 2003 */
/* Robot program (Chapter 9). Cylinder for base, scaled cube for arms *//* Shows use of instance transformation to define parts (symbols) *//* The cylinder is a quadric object from the GLU library *//* The cube is also obtained from GLU */#include <GL/glut.h>/* Let's start using #defines so we can betterinterpret the constants (and change them) */#define BASE_HEIGHT 2.0#define BASE_RADIUS 1.0#define LOWER_ARM_HEIGHT 5.0#define LOWER_ARM_WIDTH 0.5#define UPPER_ARM_HEIGHT 5.0#define UPPER_ARM_WIDTH 0.5typedef float point[3];static GLfloat theta[] = {0.0,0.0,0.0};static GLint axis = 0;GLUquadricObj *p; /* pointer to quadric object *//* Define the three parts *//* Note use of push/pop to return modelview matrixto its state before functions were entered and userotation, translation, and scaling to create instancesof symbols (cube and cylinder */void base(){ glPushMatrix();/* rotate cylinder to align with y axis */ glRotatef(-90.0, 1.0, 0.0, 0.0);/* cyliner aligned with z axis, render with 5 slices for base and 5 along length */ gluCylinder(p, BASE_RADIUS, BASE_RADIUS, BASE_HEIGHT, 5, 5); glPopMatrix();}void upper_arm(){ glPushMatrix(); glTranslatef(0.0, 0.5*UPPER_ARM_HEIGHT, 0.0); glScalef(UPPER_ARM_WIDTH, UPPER_ARM_HEIGHT, UPPER_ARM_WIDTH); glutWireCube(1.0); glPopMatrix();}void lower_arm(){ glPushMatrix(); glTranslatef(0.0, 0.5*LOWER_ARM_HEIGHT, 0.0); glScalef(LOWER_ARM_WIDTH, LOWER_ARM_HEIGHT, LOWER_ARM_WIDTH); glutWireCube(1.0); glPopMatrix();}void display(void){/* Accumulate ModelView Matrix as we traverse tree */ glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glColor3f(1.0, 0.0, 0.0); glRotatef(theta[0], 0.0, 1.0, 0.0); base(); glTranslatef(0.0, BASE_HEIGHT, 0.0); glRotatef(theta[1], 0.0, 0.0, 1.0); lower_arm(); glTranslatef(0.0, LOWER_ARM_HEIGHT, 0.0); glRotatef(theta[2], 0.0, 0.0, 1.0); upper_arm(); glFlush(); glutSwapBuffers();}void mouse(int btn, int state, int x, int y){/* left button increase joint angle, right button decreases it */ if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) { theta[axis] += 5.0; if( theta[axis] > 360.0 ) theta[axis] -= 360.0; } if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) { theta[axis] -= 5.0; if( theta[axis] < 360.0 ) theta[axis] += 360.0; } display();}void menu(int id){/* menu selects which angle to change or whether to quit */ if(id == 1 ) axis=0; if(id == 2) axis=1; if(id == 3 ) axis=2; if(id ==4 ) exit(0);}void myReshape(int w, int h){ glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-10.0, 10.0, -5.0 * (GLfloat) h / (GLfloat) w, 15.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-10.0 * (GLfloat) w / (GLfloat) h, 10.0 * (GLfloat) w / (GLfloat) h, -5.0, 15.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity();}void myinit(){ glClearColor(1.0, 1.0, 1.0, 1.0); glColor3f(1.0, 0.0, 0.0); p=gluNewQuadric(); /* allocate quadric object */ gluQuadricDrawStyle(p, GLU_LINE); /* render it as wireframe */}voidmain(int argc, char **argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("robot"); myinit(); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutCreateMenu(menu); glutAddMenuEntry("base", 1); glutAddMenuEntry("lower arm", 2); glutAddMenuEntry("upper arm", 3); glutAddMenuEntry("quit", 4); glutAttachMenu(GLUT_MIDDLE_BUTTON); glutMainLoop();}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -