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📄 cube.c

📁 计算机图形学~想必是很多人需要的~在此共享一下
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/* cube.c        */

/* Rotating cube with color interpolation */

/* E. Angel, Interactive Computer Graphics */
/* A Top-Down Approach with OpenGL, Third Edition */
/* Addison-Wesley Longman, 2003 *//* Demonstration of use of homogeneous coordinate transformations and simple data structure for representingcube from Chapter 4 *//* Colors are assigned to the vertices */
/* Mouse buttons control direction of rotation */#include <stdlib.h>#include <GL/glut.h>	GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},	{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, 	{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};	GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},	{1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0}, 	{1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};void polygon(int a, int b, int c , int d){/* draw a polygon via list of vertices */ 	glBegin(GL_POLYGON);		glColor3fv(colors[a]);		glVertex3fv(vertices[a]);		glColor3fv(colors[b]);		glVertex3fv(vertices[b]);		glColor3fv(colors[c]);		glVertex3fv(vertices[c]);		glColor3fv(colors[d]);		glVertex3fv(vertices[d]);	glEnd();																										}void colorcube(void){/* map vertices to faces */	polygon(0,3,2,1);	polygon(2,3,7,6);	polygon(0,4,7,3);	polygon(1,2,6,5);	polygon(4,5,6,7);	polygon(0,1,5,4);}static GLfloat theta[] = {0.0,0.0,0.0};static GLint axis = 2;void display(void){/* display callback, clear frame buffer and z buffer,   rotate cube and draw, swap buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	glLoadIdentity();	glRotatef(theta[0], 1.0, 0.0, 0.0);	glRotatef(theta[1], 0.0, 1.0, 0.0);	glRotatef(theta[2], 0.0, 0.0, 1.0); colorcube(); glFlush();	glutSwapBuffers();}void spinCube(){/* Idle callback, spin cube 2 degrees about selected axis */	theta[axis] += 2.0;	if( theta[axis] > 360.0 ) theta[axis] -= 360.0;	/* display(); */	glutPostRedisplay();}void mouse(int btn, int state, int x, int y){/* mouse callback, selects an axis about which to rotate */	if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0;	if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1;	if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;}void myReshape(int w, int h){    glViewport(0, 0, w, h);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    if (w <= h)        glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,            2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);    else        glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,            2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);    glMatrixMode(GL_MODELVIEW);}voidmain(int argc, char **argv){    glutInit(&argc, argv);/* need both double buffering and z buffer */    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);    glutInitWindowSize(500, 500);    glutCreateWindow("colorcube");    glutReshapeFunc(myReshape);    glutDisplayFunc(display);	   glutIdleFunc(spinCube);	   glutMouseFunc(mouse);	   glEnable(GL_DEPTH_TEST); /* Enable hidden--surface--removal */    glutMainLoop();}

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