📄 geometry.cc
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//Geometry.cc#include "Geometry.h"Geometry::Geometry(){ ColorNode=NULL; MatNode=NULL; TransNode=NULL; StyleNode=NULL;}Geometry::~Geometry(){ if(ColorNode) { delete ColorNode; ColorNode=NULL; } if(MatNode) { delete MatNode; MatNode=NULL; } if(TransNode) { delete TransNode; TransNode=NULL; } if(StyleNode) { delete StyleNode; StyleNode=NULL; }}void Geometry::SetColor(Enum C){ if(ColorNode==NULL) ColorNode=new Color; ColorNode->SetValue(C);}void Geometry::SetColor(float v1, float v2, float v3){ if(ColorNode==NULL) ColorNode=new Color; ColorNode->SetValue(v1, v2, v3);}void Geometry::SetColorv(float *v){ if(ColorNode==NULL) ColorNode=new Color; ColorNode->SetValuev(v);}void Geometry::SetColor(Color *C){ if(ColorNode!=NULL) delete ColorNode; ColorNode=C;}void Geometry::SetMaterial(Enum PName, float v1, float v2, float v3, float v4){ if(MatNode==NULL) MatNode=new Material; MatNode->SetValue(PName, v1, v2, v3, v4);}void Geometry::SetMaterialv(Enum PName, float *v){ if(MatNode==NULL) MatNode=new Material; MatNode->SetValuev(PName, v);}void Geometry::SetMaterial(Enum PName, float v){ if(MatNode==NULL) MatNode=new Material; MatNode->SetValue(PName, v);}void Geometry::SetMaterial(Material *M){ if(MatNode!=NULL) delete MatNode; MatNode=M;}void Geometry::SetTransform(Enum Pname, float *v, int Order){ if(TransNode==NULL) TransNode=new Transformation; TransNode->SetValuev(Pname, v, Order);}void Geometry::SetTransform(Enum Pname, float x, float y, float z, int Order){ if(TransNode==NULL) TransNode=new Transformation; TransNode->SetValue(Pname, x, y, z, Order);}void Geometry::SetTransform(Enum Pname, float a, float x, float y, float z, int Order){ if(TransNode==NULL) TransNode=new Transformation; TransNode->SetValue(Pname, a, x, y, z, Order);}void Geometry::SetTransform(Transformation *T){ if(TransNode!=NULL) delete TransNode; TransNode=T;}voidGeometry::SetStyle(Enum Pname, Enum v){ if(StyleNode==NULL) StyleNode=new DrawStyle; StyleNode->SetValue(Pname, v); }voidGeometry::SetStyle(Enum Pname, float v){ if(StyleNode==NULL) StyleNode=new DrawStyle; StyleNode->SetValue(Pname, v);}voidGeometry::SetStyle(DrawStyle *S){ if(StyleNode==NULL) StyleNode=new DrawStyle; StyleNode=S; }void Geometry::Render(){}
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