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📄 object.c

📁 计算机图形学~想必是很多人需要的~在此共享一下
💻 C
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/*   object.c          */

/* E. Angel, Interactive Computer Graphics */
/* A Top-Down Approach with OpenGL, Third Edition */
/* Addison-Wesley Longman, 2003 */

/* displays various glu objects */#include <stdlib.h>#include <GL/glut.h>GLUquadricObj *obj;static GLfloat theta[] = {0.0,0.0,0.0};static GLint axis = 2;void display(){/* display callback, clear frame buffer and z buffer,   rotate object and draw, swap buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	glLoadIdentity();	glRotatef(theta[0], 1.0, 0.0, 0.0);	glRotatef(theta[1], 0.0, 1.0, 0.0);	glRotatef(theta[2], 0.0, 0.0, 1.0);/* glutWireIcosahedron();*/
/*	glutWireDodecahedron();*/
 /*gluSphere(obj, 1.0, 12, 12);*/
/*	gluCylinder(obj, 1.0, 0.5, 1.0, 12, 12); */
/*	gluDisk(obj, 0.5, 1.0, 10, 10);*/
/*	gluPartialDisk( obj, 0.5, 1.0, 10, 10, 0.0, 45.0);*/
	glutWireTeapot(1.0);
/*	glutWireTorus(0.5, 1.0, 10, 10);*/
/*	glutWireCone(1.0, 1.0, 10, 10);*/	glutSwapBuffers();}void spinObject(){/* Idle callback, spin cube 2 degrees about selected axis */	theta[axis] += 2.0;	if( theta[axis] > 360.0 ) theta[axis] -= 360.0;	glutPostRedisplay();}void mouse(int btn, int state, int x, int y){/* mouse callback, selects an axis about which to rotate */	if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0;	if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1;	if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;}void myReshape(int w, int h){    glViewport(0, 0, w, h);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    if (w <= h)        glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,            2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);    else        glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,            2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);    glMatrixMode(GL_MODELVIEW);}

void key(unsigned char key, int x, int y)
{
	if(key=='1') glutIdleFunc(NULL);
	if(key=='2') glutIdleFunc(spinObject);
}voidmain(int argc, char **argv){       glutInit(&argc, argv);    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);    glutInitWindowSize(500, 500);    glutCreateWindow("object");/* need both double buffering and z buffer */    glutReshapeFunc(myReshape);    glutDisplayFunc(display);   glutIdleFunc(NULL);   glutMouseFunc(mouse);
   glutKeyboardFunc(key);
   glClearColor(1.0, 1.0, 1.0, 1.0);
   glColor3f(0.0, 0.0, 0.0);
   obj = gluNewQuadric();
   gluQuadricDrawStyle(obj, GLU_LINE);     glutMainLoop();}

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