📄 projection.c
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invert(modelview, inverse); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (world_draw) { glEnable(GL_LIGHTING); glPushMatrix(); glMultMatrixd(inverse); glLightfv(GL_LIGHT0, GL_POSITION, light_pos); glPopMatrix(); drawmodel(); glDisable(GL_LIGHTING); } glPushMatrix(); glMultMatrixd(inverse); glLightfv(GL_LIGHT0, GL_POSITION, light_pos); /* draw the axis and eye vector */ glPushMatrix(); glColor3ub(0, 0, 255); glBegin(GL_LINE_STRIP); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 0.0, -1.0*length); glVertex3f(0.1, 0.0, -0.9*length); glVertex3f(-0.1, 0.0, -0.9*length); glVertex3f(0.0, 0.0, -1.0*length); glVertex3f(0.0, 0.1, -0.9*length); glVertex3f(0.0, -0.1, -0.9*length); glVertex3f(0.0, 0.0, -1.0*length); glEnd(); glColor3ub(255, 255, 0); glRasterPos3f(0.0, 0.0, -1.1*length); glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'e'); glColor3ub(255, 0, 0); glScalef(0.4, 0.4, 0.4); drawaxes(); glPopMatrix(); invert(projection, inverse); glMultMatrixd(inverse); /* draw the viewing frustum */ glColor3f(0.2, 0.2, 0.2); glBegin(GL_QUADS); glVertex3i(1, 1, 1); glVertex3i(-1, 1, 1); glVertex3i(-1, -1, 1); glVertex3i(1, -1, 1); glEnd(); glColor3ub(128, 196, 128); glBegin(GL_LINES); glVertex3i(1, 1, -1); glVertex3i(1, 1, 1); glVertex3i(-1, 1, -1); glVertex3i(-1, 1, 1); glVertex3i(-1, -1, -1); glVertex3i(-1, -1, 1); glVertex3i(1, -1, -1); glVertex3i(1, -1, 1); glEnd(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.2, 0.2, 0.4, 0.5); glBegin(GL_QUADS); glVertex3i(1, 1, -1); glVertex3i(-1, 1, -1); glVertex3i(-1, -1, -1); glVertex3i(1, -1, -1); glEnd(); glDisable(GL_BLEND); glPopMatrix(); glutSwapBuffers();}voidworld_menu(int value){ switch (value) { case 'm': world_draw = !world_draw; break; } redisplay_all();}voidscreen_reshape(int width, int height){ glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (mode == PERSPECTIVE) gluPerspective(perspective[0].value, perspective[1].value, perspective[2].value, perspective[3].value); else if (mode == ORTHO) glOrtho(ortho[0].value, ortho[1].value, ortho[2].value, ortho[3].value, ortho[4].value, ortho[5].value); else if (mode == FRUSTUM) glFrustum(frustum[0].value, frustum[1].value, frustum[2].value, frustum[3].value, frustum[4].value, frustum[5].value); glGetDoublev(GL_PROJECTION_MATRIX, projection); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(lookat[0].value, lookat[1].value, lookat[2].value, lookat[3].value, lookat[4].value, lookat[5].value, lookat[6].value, lookat[7].value, lookat[8].value); glGetDoublev(GL_MODELVIEW_MATRIX, modelview); glClearColor(0.2, 0.2, 0.2, 0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);}voidscreen_display(void){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); drawmodel(); glutSwapBuffers();}voidscreen_menu(int value){ char* name = 0; switch (value) { case 'a': name = "data/al.obj"; break; case 's': name = "data/soccerball.obj"; break; case 'd': name = "data/dolphins.obj"; break; case 'f': name = "data/flowers.obj"; break; case 'j': name = "data/f-16.obj"; break; case 'p': name = "data/porsche.obj"; break; case 'r': name = "data/rose+vase.obj"; break; } if (name) { pmodel = glmReadOBJ(name); if (!pmodel) exit(0); glmUnitize(pmodel); glmFacetNormals(pmodel); glmVertexNormals(pmodel, 90.0); } redisplay_all();}voidcommand_reshape(int width, int height){ glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, width, height, 0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0, 0.0, 0.0, 0.0);}voidcommand_display(void){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3ub(255,255,255); setfont("helvetica", 18); if (mode == PERSPECTIVE) { drawstr(180, perspective[0].y-40, "fovy"); drawstr(230, perspective[0].y-40, "aspect"); drawstr(300, perspective[0].y-40, "zNear"); drawstr(360, perspective[0].y-40, "zFar"); } else { drawstr(120, perspective[0].y-40, "left"); drawstr(180, perspective[0].y-40, "right"); drawstr(230, perspective[0].y-40, "bottom"); drawstr(310, perspective[0].y-40, "top"); drawstr(360, perspective[0].y-40, "near"); drawstr(420, perspective[0].y-40, "far"); } if (mode == PERSPECTIVE) { drawstr(40, perspective[0].y, "gluPerspective("); drawstr(230, perspective[0].y, ","); drawstr(290, perspective[0].y, ","); drawstr(350, perspective[0].y, ","); drawstr(410, perspective[0].y, ");"); } else if (mode == FRUSTUM) { drawstr(20, frustum[0].y, "glFrustum("); drawstr(170, frustum[0].y, ","); drawstr(230, frustum[0].y, ","); drawstr(290, frustum[0].y, ","); drawstr(350, frustum[0].y, ","); drawstr(410, frustum[0].y, ","); drawstr(470, frustum[0].y, ");"); } else { drawstr(35, ortho[0].y, "glOrtho("); drawstr(170, ortho[0].y, ","); drawstr(230, ortho[0].y, ","); drawstr(290, ortho[0].y, ","); drawstr(350, ortho[0].y, ","); drawstr(410, ortho[0].y, ","); drawstr(470, ortho[0].y, ");"); } drawstr(78, lookat[0].y, "gluLookAt("); drawstr(230, lookat[0].y, ","); drawstr(290, lookat[0].y, ","); drawstr(350, lookat[0].y, ","); drawstr(380, lookat[0].y, "<- eye"); drawstr(230, lookat[3].y, ","); drawstr(290, lookat[3].y, ","); drawstr(350, lookat[3].y, ","); drawstr(380, lookat[3].y, "<- center"); drawstr(230, lookat[6].y, ","); drawstr(290, lookat[6].y, ","); drawstr(350, lookat[6].y, ");"); drawstr(380, lookat[6].y, "<- up"); if (mode == PERSPECTIVE) { cell_draw(&perspective[0]); cell_draw(&perspective[1]); cell_draw(&perspective[2]); cell_draw(&perspective[3]); } else if (mode == FRUSTUM) { cell_draw(&frustum[0]); cell_draw(&frustum[1]); cell_draw(&frustum[2]); cell_draw(&frustum[3]); cell_draw(&frustum[4]); cell_draw(&frustum[5]); } else if (mode == ORTHO) { cell_draw(&ortho[0]); cell_draw(&ortho[1]); cell_draw(&ortho[2]); cell_draw(&ortho[3]); cell_draw(&ortho[4]); cell_draw(&ortho[5]); } cell_draw(&lookat[0]); cell_draw(&lookat[1]); cell_draw(&lookat[2]); cell_draw(&lookat[3]); cell_draw(&lookat[4]); cell_draw(&lookat[5]); cell_draw(&lookat[6]); cell_draw(&lookat[7]); cell_draw(&lookat[8]); if (!selection) { glColor3ub(255, 255, 0); drawstr(10, 240, "Click on the arguments and move the mouse to modify values."); } glutSwapBuffers();}int old_y;voidcommand_mouse(int button, int state, int x, int y){ selection = 0; if (state == GLUT_DOWN) { if (mode == PERSPECTIVE) { /* mouse should only hit _one_ of the cells, so adding up all the hits just propagates a single hit. */ selection += cell_hit(&perspective[0], x, y); selection += cell_hit(&perspective[1], x, y); selection += cell_hit(&perspective[2], x, y); selection += cell_hit(&perspective[3], x, y); } else if (mode == FRUSTUM) { selection += cell_hit(&frustum[0], x, y); selection += cell_hit(&frustum[1], x, y); selection += cell_hit(&frustum[2], x, y); selection += cell_hit(&frustum[3], x, y); selection += cell_hit(&frustum[4], x, y); selection += cell_hit(&frustum[5], x, y); } else if (mode == ORTHO) { selection += cell_hit(&ortho[0], x, y); selection += cell_hit(&ortho[1], x, y); selection += cell_hit(&ortho[2], x, y); selection += cell_hit(&ortho[3], x, y); selection += cell_hit(&ortho[4], x, y); selection += cell_hit(&ortho[5], x, y); } selection += cell_hit(&lookat[0], x, y); selection += cell_hit(&lookat[1], x, y); selection += cell_hit(&lookat[2], x, y); selection += cell_hit(&lookat[3], x, y); selection += cell_hit(&lookat[4], x, y); selection += cell_hit(&lookat[5], x, y); selection += cell_hit(&lookat[6], x, y); selection += cell_hit(&lookat[7], x, y); selection += cell_hit(&lookat[8], x, y); } old_y = y; redisplay_all();}voidcommand_motion(int x, int y){ cell_update(&perspective[0], old_y-y); cell_update(&perspective[1], old_y-y); cell_update(&perspective[2], old_y-y); cell_update(&perspective[3], old_y-y); cell_update(&frustum[0], old_y-y); cell_update(&frustum[1], old_y-y); cell_update(&frustum[2], old_y-y); cell_update(&frustum[3], old_y-y); cell_update(&frustum[4], old_y-y); cell_update(&frustum[5], old_y-y); cell_update(&ortho[0], old_y-y); cell_update(&ortho[1], old_y-y); cell_update(&ortho[2], old_y-y); cell_update(&ortho[3], old_y-y); cell_update(&ortho[4], old_y-y); cell_update(&ortho[5], old_y-y); cell_update(&lookat[0], old_y-y); cell_update(&lookat[1], old_y-y); cell_update(&lookat[2], old_y-y); cell_update(&lookat[3], old_y-y); cell_update(&lookat[4], old_y-y); cell_update(&lookat[5], old_y-y); cell_update(&lookat[6], old_y-y); cell_update(&lookat[7], old_y-y); cell_update(&lookat[8], old_y-y); old_y = y; redisplay_all();}voidcommand_menu(int value){ main_keyboard((unsigned char)value, 0, 0);}voidredisplay_all(void){ glutSetWindow(command); glutPostRedisplay(); glutSetWindow(world); world_reshape(sub_width, sub_height); glutPostRedisplay(); glutSetWindow(screen); screen_reshape(sub_width, sub_height); glutPostRedisplay();}intmain(int argc, char** argv){ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(512+GAP*3, 512+GAP*3); glutInitWindowPosition(50, 50); glutInit(&argc, argv); window = glutCreateWindow("Projection"); glutReshapeFunc(main_reshape); glutDisplayFunc(main_display); glutKeyboardFunc(main_keyboard); world = glutCreateSubWindow(window, GAP, GAP, 256, 256); glutReshapeFunc(world_reshape); glutDisplayFunc(world_display); glutKeyboardFunc(main_keyboard); glutCreateMenu(world_menu); glutAddMenuEntry("Toggle model", 'm'); glutAttachMenu(GLUT_RIGHT_BUTTON); screen = glutCreateSubWindow(window, GAP+256+GAP, GAP, 256, 256); glutReshapeFunc(screen_reshape); glutDisplayFunc(screen_display); glutKeyboardFunc(main_keyboard); glutCreateMenu(screen_menu); glutAddMenuEntry("Models", 0); glutAddMenuEntry("", 0); glutAddMenuEntry("Soccerball", 's'); glutAddMenuEntry("Al Capone", 'a'); glutAddMenuEntry("F-16 Jet", 'j'); glutAddMenuEntry("Dolphins", 'd'); glutAddMenuEntry("Flowers", 'f'); glutAddMenuEntry("Porsche", 'p'); glutAddMenuEntry("Rose", 'r'); glutAttachMenu(GLUT_RIGHT_BUTTON); command = glutCreateSubWindow(window, GAP+256+GAP, GAP+256+GAP, 256, 256); glutReshapeFunc(command_reshape); glutDisplayFunc(command_display); glutMotionFunc(command_motion); glutMouseFunc(command_mouse); glutKeyboardFunc(main_keyboard); glutCreateMenu(command_menu); glutAddMenuEntry("Projection", 0); glutAddMenuEntry("", 0); glutAddMenuEntry("[o] glOrtho", 'o'); glutAddMenuEntry("[f] glFrustum", 'f'); glutAddMenuEntry("[p] gluPerspective", 'p'); glutAddMenuEntry("", 0); glutAddMenuEntry("[r] Reset parameters", 'r'); glutAddMenuEntry("", 0); glutAddMenuEntry("Quit", 27); glutAttachMenu(GLUT_RIGHT_BUTTON); redisplay_all(); glutMainLoop(); return 0;}
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