📄 lightmaterial.c
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/* lightmaterial.c Nate Robins, 1997 Tool for teaching about OpenGL lighting & material properties. */#include <math.h>#include <stdio.h>#include <stdlib.h>#include <stdarg.h>#include <string.h>#include <GL/glut.h>#include "glm.h"#include "materials.h"
#pragma comment( linker, "/entry:\"mainCRTStartup\"" ) // set the entry point to be main()
typedef struct _cell { int id; int x, y; float min, max; float value; float step; char* info; char* format;} cell;cell light_pos[4] = { { 1, 210, 30, -5.0, 5.0, -2.0, 0.01, "Specifies X coordinate of light vector.", "%.2f" }, { 2, 270, 30, -5.0, 5.0, 2.0, 0.01, "Specifies Y coordinate of light vector.", "%.2f" }, { 3, 330, 30, -5.0, 5.0, 2.0, 0.01, "Specifies Z coordinate of light vector.", "%.2f" }, { 4, 390, 30, 0.0, 1.0, 1.0, 1.0, "Specifies directional (0) or positional (1) light.", "%.2f" },};cell light_Ka[4] = { { 5, 200, 60, 0.0, 1.0, 0.0, 0.01, "Specifies ambient red intensity of the light.", "%.2f" }, { 6, 260, 60, 0.0, 1.0, 0.0, 0.01, "Specifies ambient green intensity of the light.", "%.2f" }, { 7, 320, 60, 0.0, 1.0, 0.0, 0.01, "Specifies ambient blue intensity of the light.", "%.2f" }, { 8, 380, 60, 0.0, 1.0, 1.0, 0.01, "Specifies ambient alpha intensity of the light.", "%.2f" },};cell light_Kd[4] = { { 9, 200, 90, 0.0, 1.0, 1.0, 0.01, "Specifies diffuse red intensity of the light.", "%.2f" }, { 10, 260, 90, 0.0, 1.0, 1.0, 0.01, "Specifies diffuse green intensity of the light.", "%.2f" }, { 11, 320, 90, 0.0, 1.0, 1.0, 0.01, "Specifies diffuse blue intensity of the light.", "%.2f" }, { 12, 380, 90, 0.0, 1.0, 1.0, 0.01, "Specifies diffuse alpha intensity of the light.", "%.2f" },};cell light_Ks[4] = { { 13, 200, 120, 0.0, 1.0, 1.0, 0.01, "Specifies specular red intensity of the light.", "%.2f" }, { 14, 260, 120, 0.0, 1.0, 1.0, 0.01, "Specifies specular green intensity of the light.", "%.2f" }, { 15, 320, 120, 0.0, 1.0, 1.0, 0.01, "Specifies specular blue intensity of the light.", "%.2f" }, { 16, 380, 120, 0.0, 1.0, 1.0, 0.01, "Specifies specular alpha intensity of the light.", "%.2f" },};cell spot_direction[3] = { { 17, 250, 260, -1.0, 1.0, 1.0, 0.01, "Specifies X coordinate of spotlight direction vector.", "%.2f" }, { 18, 310, 260, -1.0, 1.0, -1.0, 0.01, "Specifies Y coordinate of spotlight direction vector.", "%.2f" }, { 19, 370, 260, -1.0, 1.0, -1.0, 0.01, "Specifies Z coordinate of spotlight direction vector.", "%.2f" },};cell spot_exponent = { 20, 210, 290, 0.0, 128.0, 30.0, 1.0,"Specifies intensity distribution of spotlight.", "%.0f" };cell spot_cutoff = { 21, 410, 290, 0.0, 91.0, 91.0, 1.0,"Specifies maximum spread angle of spotlight (180 = off).", "%.0f" };cell Kc = { 22, 120, 410, 0.0, 5.0, 1.0, 0.01,"Specifies constant attenuation factor.", "%.2f" };cell Kl = { 23, 215, 410, 0.0, 5.0, 0.0, 0.01,"Specifies linear attenuation factor.", "%.2f" };cell Kq = { 24, 315, 410, 0.0, 5.0, 0.0, 0.01,"Specifies quadratic attenuation factor.", "%.2f" };cell material_Ka[4] = { { 25, 220, 260, 0.0, 1.0, 0.2, 0.01, "Specifies ambient red reflectance of the material.", "%.2f" }, { 26, 280, 260, 0.0, 1.0, 0.2, 0.01, "Specifies ambient green reflectance of the material.", "%.2f" }, { 27, 340, 260, 0.0, 1.0, 0.2, 0.01, "Specifies ambient blue reflectance of the material.", "%.2f" }, { 28, 400, 260, 0.0, 1.0, 1.0, 0.01, "Specifies ambient alpha reflectance of the material.", "%.2f" },};cell material_Kd[4] = { { 29, 220, 290, 0.0, 1.0, 0.8, 0.01, "Specifies diffuse red reflectance of the material.", "%.2f" }, { 30, 280, 290, 0.0, 1.0, 0.8, 0.01, "Specifies diffuse green reflectance of the material.", "%.2f" }, { 31, 340, 290, 0.0, 1.0, 0.8, 0.01, "Specifies diffuse blue reflectance of the material.", "%.2f" }, { 32, 400, 290, 0.0, 1.0, 1.0, 0.01, "Specifies diffuse alpha reflectance of the material.", "%.2f" },};cell material_Ks[4] = { { 33, 220, 320, 0.0, 1.0, 1.0, 0.01, "Specifies specular red reflectance of the material.", "%.2f" }, { 34, 280, 320, 0.0, 1.0, 1.0, 0.01, "Specifies specular green reflectance of the material.", "%.2f" }, { 35, 340, 320, 0.0, 1.0, 1.0, 0.01, "Specifies specular blue reflectance of the material.", "%.2f" }, { 36, 400, 320, 0.0, 1.0, 1.0, 0.01, "Specifies specular alpha reflectance of the material.", "%.2f" },};cell material_Ke[4] = { { 37, 220, 350, 0.0, 1.0, 0.0, 0.01, "Specifies red emitted light intensity of the material.", "%.2f" }, { 38, 280, 350, 0.0, 1.0, 0.0, 0.01, "Specifies green emitted light intensity of the material.", "%.2f" }, { 39, 340, 350, 0.0, 1.0, 0.0, 0.01, "Specifies blue emitted light intensity of the material.", "%.2f" }, { 40, 400, 350, 0.0, 1.0, 1.0, 0.01, "Specifies alpha emitted light intensity of the material.", "%.2f" },};cell material_Se = { 41, 200, 380, 0.0, 128.0, 50.0, 1.0,"Specifies the specular exponent of the material.", "%.0f" };cell lmodel_Ka[4] = { { 42, 220, 260, 0.0, 1.0, 0.2, 0.01, "Specifies ambient red intensity of the entire scene.", "%.2f" }, { 43, 280, 260, 0.0, 1.0, 0.2, 0.01, "Specifies ambient green intensity of the entire scene.", "%.2f" }, { 44, 340, 260, 0.0, 1.0, 0.2, 0.01, "Specifies ambient blue intensity of the entire scene.", "%.2f" }, { 45, 400, 260, 0.0, 1.0, 1.0, 0.01, "Specifies ambient alpha intensity of the entire scene.", "%.2f" },};cell local_viewer = { 46, 460, 340, 0.0, 1.0, 0.0, 1.0,"Specifies infinite (0.0) or local (1.0) light model.", "%.1f" };cell two_side = { 47, 415, 390, 0.0, 1.0, 0.0, 1.0,"Specifies one (0.0) or two (1.0) sided lighting.", "%.1f" };GLfloat eye[3] = { 0.0, 0.0, 3.0 };GLfloat at[3] = { 0.0, 0.0, 0.0 };GLfloat up[3] = { 0.0, 1.0, 0.0 };GLboolean world_draw = GL_TRUE;GLMmodel* pmodel = NULL;GLint selection = 0;GLfloat spin_x = 0.0;GLfloat spin_y = 0.0;void redisplay_all(void);GLdouble projection[16], modelview[16], inverse[16];GLuint window, world, screen, command;GLuint sub_width = 256, sub_height = 256;GLvoid *font_style = GLUT_BITMAP_TIMES_ROMAN_10;voidsetfont(char* name, int size){ font_style = GLUT_BITMAP_HELVETICA_10; if (strcmp(name, "helvetica") == 0) { if (size == 12) font_style = GLUT_BITMAP_HELVETICA_12; else if (size == 18) font_style = GLUT_BITMAP_HELVETICA_18; } else if (strcmp(name, "times roman") == 0) { font_style = GLUT_BITMAP_TIMES_ROMAN_10; if (size == 24) font_style = GLUT_BITMAP_TIMES_ROMAN_24; } else if (strcmp(name, "8x13") == 0) { font_style = GLUT_BITMAP_8_BY_13; } else if (strcmp(name, "9x15") == 0) { font_style = GLUT_BITMAP_9_BY_15; }}void drawstr(GLuint x, GLuint y, char* format, ...){ va_list args; char buffer[255], *s; va_start(args, format); vsprintf(buffer, format, args); va_end(args); glRasterPos2i(x, y); for (s = buffer; *s; s++) glutBitmapCharacter(font_style, *s);}voidcell_draw(cell* cell){ glColor3ub(0, 255, 128); if (selection == cell->id) { glColor3ub(255, 255, 0); drawstr(10, 525, cell->info); glColor3ub(255, 0, 0); } if (cell->id == 21 && cell->value > 90.0) /* treat cutoff specially */ drawstr(cell->x, cell->y, cell->format, 180.0); else drawstr(cell->x, cell->y, cell->format, cell->value);}intcell_hit(cell* cell, int x, int y){ if (x > cell->x && x < cell->x+60 && y > cell->y-20 && y < cell->y+10) return cell->id; return 0;}voidcell_update(cell* cell, int update){ if (selection != cell->id) return; cell->value += update * cell->step; if (cell->value < cell->min) cell->value = cell->min; else if (cell->value > cell->max) cell->value = cell->max; }voidcell_vector(float* dst, cell* cell, int num){ while (--num >= 0) dst[num] = cell[num].value;}voiddrawmodel(void){ if (!pmodel) { pmodel = glmReadOBJ("data/soccerball.obj"); if (!pmodel) exit(0); glmUnitize(pmodel); glmFacetNormals(pmodel); glmVertexNormals(pmodel, 90.0); } glmDraw(pmodel, GLM_SMOOTH);}voiddrawaxes(void){ glColor3ub(255, 0, 0); glBegin(GL_LINE_STRIP); glVertex3f(0.0, 0.0, 0.0); glVertex3f(1.0, 0.0, 0.0); glVertex3f(0.75, 0.25, 0.0); glVertex3f(0.75, -0.25, 0.0); glVertex3f(1.0, 0.0, 0.0); glVertex3f(0.75, 0.0, 0.25); glVertex3f(0.75, 0.0, -0.25); glVertex3f(1.0, 0.0, 0.0); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); glVertex3f(0.0, 0.75, 0.25); glVertex3f(0.0, 0.75, -0.25); glVertex3f(0.0, 1.0, 0.0); glVertex3f(0.25, 0.75, 0.0); glVertex3f(-0.25, 0.75, 0.0); glVertex3f(0.0, 1.0, 0.0); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 0.0, 1.0); glVertex3f(0.25, 0.0, 0.75); glVertex3f(-0.25, 0.0, 0.75); glVertex3f(0.0, 0.0, 1.0); glVertex3f(0.0, 0.25, 0.75); glVertex3f(0.0, -0.25, 0.75); glVertex3f(0.0, 0.0, 1.0); glEnd(); glColor3ub(255, 255, 0); glRasterPos3f(1.1, 0.0, 0.0); glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'x'); glRasterPos3f(0.0, 1.1, 0.0); glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'y'); glRasterPos3f(0.0, 0.0, 1.1); glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'z');}voididentity(GLdouble m[16]){ m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;}GLbooleaninvert(GLdouble src[16], GLdouble inverse[16]){ double t; int i, j, k, swap; GLdouble tmp[4][4]; identity(inverse); for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { tmp[i][j] = src[i*4+j]; } } for (i = 0; i < 4; i++) { /* look for largest element in column. */ swap = i; for (j = i + 1; j < 4; j++) { if (fabs(tmp[j][i]) > fabs(tmp[i][i])) { swap = j; } } if (swap != i) { /* swap rows. */ for (k = 0; k < 4; k++) { t = tmp[i][k]; tmp[i][k] = tmp[swap][k]; tmp[swap][k] = t; t = inverse[i*4+k]; inverse[i*4+k] = inverse[swap*4+k]; inverse[swap*4+k] = t; } } if (tmp[i][i] == 0) { /* no non-zero pivot. the matrix is singular, which shouldn't happen. This means the user gave us a bad matrix. */ return GL_FALSE; } t = tmp[i][i]; for (k = 0; k < 4; k++) { tmp[i][k] /= t; inverse[i*4+k] /= t; } for (j = 0; j < 4; j++) { if (j != i) { t = tmp[j][i]; for (k = 0; k < 4; k++) { tmp[j][k] -= tmp[i][k]*t; inverse[j*4+k] -= inverse[i*4+k]*t; } } } } return GL_TRUE;}floatnormalize(float* v){ float length; length = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); v[0] /= length; v[1] /= length; v[2] /= length; return length;}voidmain_reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, width, height, 0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); #define GAP 25 /* gap between subwindows */ sub_width = (width-GAP*3)/3; sub_height = (height-GAP*3)/2; glutSetWindow(screen); glutPositionWindow(GAP, GAP); glutReshapeWindow(sub_width, sub_height); glutSetWindow(world); glutPositionWindow(GAP, GAP+sub_height+GAP); glutReshapeWindow(sub_width, sub_height); glutSetWindow(command); glutPositionWindow(GAP+sub_width+GAP, GAP); glutReshapeWindow(sub_width*2, sub_height*2+GAP);}voidmain_display(void){ glClearColor(0.8, 0.8, 0.8, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3ub(0, 0, 0); setfont("helvetica", 12); drawstr(GAP, GAP-5, "Screen-space view"); drawstr(GAP+sub_width+GAP, GAP-5, "Command manipulation window"); drawstr(GAP, GAP+sub_height+GAP-5, "World-space view"); glutSwapBuffers();}voidworld_reshape(int width, int height){ glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)width/height, 0.01, 256.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -6.0); glRotatef(-45.0, 0.0, 1.0, 0.0); glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glEnable(GL_LIGHT0);}voidworld_display(void){ double length; float l[3]; GLfloat pos[4], lKa[4], lKd[4], lKs[4]; GLfloat dir[3], mKa[4], mKd[4], mKs[4], mKe[4]; GLfloat lmKa[4]; cell_vector(pos, light_pos, 4); cell_vector(lKa, light_Ka, 4); cell_vector(lKd, light_Kd, 4); cell_vector(lKs, light_Ks, 4); cell_vector(dir, spot_direction, 3); cell_vector(mKa, material_Ka, 4); cell_vector(mKd, material_Kd, 4); cell_vector(mKs, material_Ks, 4);
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