📄 readme.txt
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Interactive Computer Graphics:
A Top-Down Approach with OpenGL
Third Edition
Addison-Wesley
ISBN 0-201-77343-0
Edward Angel
Computer Science Department
University of New Mexico
Albuquerque, NM 87131
angel@cs.unm.edu
www.cs.unm.edu/~angel
This CD contains supplemental material for the textbook.
There are 6 top-level folders:
BOOK_PROGRAMS: Contains all the programs in Appendix A and
other demo programs.There is a Windows binary for each program.
There is also a sample Visual C++ project folder. The folder SCENE_GRAPH
contains the source code for the scene graph library in Chapter 9.
GLUT: zip and tar files for GLUT 3.6 source and data files for the demos.
There is also a zip file for the Windows binaries for GLUT 3.7.6
MAN_PAGES: Man pages in both postscript and html formats for gl, glu, and glx.
There is also a zip file containing all the man pages in both formats.
MESA: Mesa 4 distribution in zip format including Mesa demos. Mesa is an open
source OpenGL that is included in most linux distributions.
SIGGRAPH: pdf files for the OpenGL tutorial taught at SIGGRAPH 2001 by
Dave Shreiner, Ed Angel, and Vicki Shreiner.
TUTORS: Interactive tutorial programs written by Nate Robins while a student intern
at SGI to illustrate basic OpenGL functions with a variety of obejcts. Source and binaries
for Windows. The demos include:
shapes: basic OpenGL primitives
projection: OpenGL functions for perspective and orthographic viewing
transformation: translation, rotation, and scaling
lightmaterial: light and material parameters
lightposition: moving the light source
texture: texture functions and parameters
fog: OpenGL fog functions
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