⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d3denumeration.cs

📁 Game Engine Desing Direct X and C#.rar
💻 CS
字号:
//-----------------------------------------------------------------------------
// File: D3DEnumeration.cs
//
// Desc: Enumerates D3D adapters, devices, modes, etc.
//
// Copyright (c) 2001-2002 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------

using System;
using System.Collections;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

/// <summary>
/// Enumeration of all possible D3D vertex processing types
/// </summary>
public enum VertexProcessingType
{
	Software,
	Mixed,
	Hardware,
	PureHardware
}

/// <summary>
/// Info about a display adapter
/// </summary>
public class GraphicsAdapterInfo
{
	public int AdapterOrdinal;
	public AdapterDetails AdapterDetails;
	public ArrayList DisplayModeList = new ArrayList(); // List of D3DDISPLAYMODEs
	public ArrayList DeviceInfoList = new ArrayList(); // List of D3DDeviceInfos
	public override string ToString() { return AdapterDetails.Description; }
}

/// <summary>
/// Info about a D3D device, including a list of DeviceCombos (see below) 
/// that work with the device
/// </summary>
public class GraphicsDeviceInfo
{
	public int AdapterOrdinal;
	public DeviceType DevType;
	public Caps Caps;
	public ArrayList DeviceComboList = new ArrayList(); // List of D3DDeviceCombos
	public override string ToString() { return DevType.ToString(); }
}

/// <summary>
/// Info about a depth/stencil buffer format that is incompatible with a
/// multisample type
/// </summary>
public class DepthStencilMultiSampleConflict
{
	public DepthFormat DepthStencilFormat;
	public MultiSampleType MultiSampleType;
}

/// <summary>
/// A combination of adapter format, back buffer format, and windowed/fullscreen 
/// that is compatible with a particular D3D device (and the app)
/// </summary>
public class DeviceCombo
{
	public int AdapterOrdinal;
	public DeviceType DevType;
	public Format AdapterFormat;
	public Format BackBufferFormat;
	public bool IsWindowed;
	public ArrayList DepthStencilFormatList = new ArrayList(); // List of D3DFORMATs
	public ArrayList MultiSampleTypeList = new ArrayList(); // List of D3DMULTISAMPLE_TYPEs
	public ArrayList MultiSampleQualityList = new ArrayList(); // List of ints (maxQuality per multisample type)
	public ArrayList DepthStencilMultiSampleConflictList = new ArrayList(); // List of DepthStencilMultiSampleConflicts
	public ArrayList VertexProcessingTypeList = new ArrayList(); // List of VertexProcessingTypes
	public ArrayList PresentIntervalList = new ArrayList(); // List of D3DPRESENT_INTERVALs
}

/// <summary>
/// Used to sort Displaymodes
/// </summary>
class DisplayModeComparer : System.Collections.IComparer
{


    /// <summary>
    /// Compare two display modes
    /// </summary>
	public int Compare(object x, object y)
	{
		DisplayMode dx = (DisplayMode)x;
		DisplayMode dy = (DisplayMode)y;

		if (dx.Width > dy.Width)
			return 1;
		if (dx.Width < dy.Width)
			return -1;
		if (dx.Height > dy.Height)
			return 1;
		if (dx.Height < dy.Height)
			return -1;
		if (dx.Format > dy.Format)
			return 1;
		if (dx.Format < dy.Format)
			return -1;
		if (dx.RefreshRate > dy.RefreshRate)
			return 1;
		if (dx.RefreshRate < dy.RefreshRate)
			return -1;
		return 0;
	}
}

/// <summary>
/// Enumerates available adapters, devices, modes, etc.
/// </summary>
public class D3DEnumeration
{
    /// <summary>
    /// The confirm device delegate which is used to determine if a device 
    /// meets the needs of the simulation
    /// </summary>
	public delegate bool ConfirmDeviceCallbackType(Caps caps, 
		VertexProcessingType vertexProcessingType, Format backBufferFormat);

	public ConfirmDeviceCallbackType ConfirmDeviceCallback;
	public ArrayList AdapterInfoList = new ArrayList(); // List of D3DAdapterInfos

	// The following variables can be used to limit what modes, formats, 
	// etc. are enumerated.  Set them to the values you want before calling
	// Enumerate().
	public int AppMinFullscreenWidth = 640;
	public int AppMinFullscreenHeight = 480;
	public int AppMinColorChannelBits = 5; // min color bits per channel in adapter format
	public int AppMinAlphaChannelBits = 0; // min alpha bits per pixel in back buffer format
	public int AppMinDepthBits = 15;
	public int AppMinStencilBits = 0;
	public bool AppUsesDepthBuffer = true;
	public bool AppUsesMixedVP = false; // whether app can take advantage of mixed vp mode
	public bool AppRequiresWindowed = false;
	public bool AppRequiresFullscreen = false;

	/// <summary>
	/// Enumerates available D3D adapters, devices, modes, etc.
	/// </summary>
	public void Enumerate()
	{
		foreach (AdapterInformation ai in Manager.Adapters)
		{
			ArrayList adapterFormatList = new ArrayList();
			GraphicsAdapterInfo adapterInfo = new GraphicsAdapterInfo();
			adapterInfo.AdapterOrdinal = ai.Adapter;
			adapterInfo.AdapterDetails = ai.Information;

			// Get list of all display modes on this adapter.  
			// Also build a temporary list of all display adapter formats.
		    foreach (DisplayMode displayMode in ai.SupportedDisplayModes)
		    {
			    if (displayMode.Width < AppMinFullscreenWidth)
				    continue;
			    if (displayMode.Height < AppMinFullscreenHeight)
				    continue;
			    if (GraphicsUtility.GetColorChannelBits(displayMode.Format) < AppMinColorChannelBits)
				    continue;
			    adapterInfo.DisplayModeList.Add(displayMode);
			    if (!adapterFormatList.Contains(displayMode.Format))
				    adapterFormatList.Add(displayMode.Format);
		    }

			// Sort displaymode list
			DisplayModeComparer dmc = new DisplayModeComparer();
			adapterInfo.DisplayModeList.Sort(dmc);

			// Get info for each device on this adapter
			EnumerateDevices(adapterInfo, adapterFormatList);

			// If at least one device on this adapter is available and compatible
			// with the app, add the adapterInfo to the list
			if (adapterInfo.DeviceInfoList.Count == 0)
				continue;
			AdapterInfoList.Add(adapterInfo);
		}
	}

	/// <summary>
	/// Enumerates D3D devices for a particular adapter
	/// </summary>
	protected void EnumerateDevices(GraphicsAdapterInfo adapterInfo, ArrayList adapterFormatList)
	{
		DeviceType[] devTypeArray = new DeviceType[] 
			{ DeviceType.Hardware, DeviceType.Software, DeviceType.Reference };

		foreach( DeviceType devType in devTypeArray)
		{
			GraphicsDeviceInfo deviceInfo = new GraphicsDeviceInfo();
			deviceInfo.AdapterOrdinal = adapterInfo.AdapterOrdinal;
			deviceInfo.DevType = devType;
			try
			{
				deviceInfo.Caps = Manager.GetDeviceCaps(adapterInfo.AdapterOrdinal, devType);
			}
			catch (DirectXException)
			{
				continue;
			}
			// Get info for each devicecombo on this device
			EnumerateDeviceCombos(deviceInfo, adapterFormatList);

			// If at least one devicecombo for this device is found, 
			// add the deviceInfo to the list
			if (deviceInfo.DeviceComboList.Count == 0)
				continue;
			adapterInfo.DeviceInfoList.Add(deviceInfo);
		}
	}

	/// <summary>
	/// Enumerates DeviceCombos for a particular device
	/// </summary>
	protected void EnumerateDeviceCombos(GraphicsDeviceInfo deviceInfo, ArrayList adapterFormatList)
	{
		Format[] backBufferFormatArray = new Format[] 
			{	Format.R8G8B8, Format.A8R8G8B8, Format.X8R8G8B8, 
				Format.R5G6B5, Format.A1R5G5B5, Format.X1R5G5B5,
				Format.R3G3B2, Format.A8R3G3B2,
				Format.X4R4G4B4, Format.A4R4G4B4,
				Format.A2B10G10R10 };
		bool[] isWindowedArray = new bool[] { false, true };

		// See which adapter formats are supported by this device
		foreach (Format adapterFormat in adapterFormatList)
		{
			foreach (Format backBufferFormat in backBufferFormatArray)
			{
				if (GraphicsUtility.GetAlphaChannelBits(backBufferFormat) < AppMinAlphaChannelBits)
					continue;
				foreach (bool isWindowed in isWindowedArray)
				{
					if (!isWindowed && AppRequiresWindowed)
						continue;
					if (isWindowed && AppRequiresFullscreen)
						continue;
					if (!Manager.CheckDeviceType(deviceInfo.AdapterOrdinal, deviceInfo.DevType, adapterFormat, backBufferFormat, isWindowed) )
					{
						continue;
					}
					// At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed
					// DeviceCombo that is supported by the system.  We still need to confirm that it's 
					// compatible with the app, and find one or more suitable depth/stencil buffer format,
					// multisample type, vertex processing type, and present interval.
					DeviceCombo deviceCombo = new DeviceCombo();
					deviceCombo.AdapterOrdinal = deviceInfo.AdapterOrdinal;
					deviceCombo.DevType = deviceInfo.DevType;
					deviceCombo.AdapterFormat = adapterFormat;
					deviceCombo.BackBufferFormat = backBufferFormat;
					deviceCombo.IsWindowed = isWindowed;
					if (AppUsesDepthBuffer)
					{
						BuildDepthStencilFormatList(deviceCombo);
						if (deviceCombo.DepthStencilFormatList.Count == 0)
							continue;
					}
					BuildMultiSampleTypeList(deviceCombo);
					if (deviceCombo.MultiSampleTypeList.Count == 0)
						continue;
					BuildDepthStencilMultiSampleConflictList(deviceCombo);
					BuildVertexProcessingTypeList(deviceInfo, deviceCombo);
					if (deviceCombo.VertexProcessingTypeList.Count == 0)
						continue;
					BuildPresentIntervalList(deviceInfo, deviceCombo);
					if (deviceCombo.PresentIntervalList.Count == 0)
						continue;

					deviceInfo.DeviceComboList.Add(deviceCombo);
				}
			}
		}
	}

	/// <summary>
	/// Adds all depth/stencil formats that are compatible with the device and app to
	/// the given deviceCombo
	/// </summary>
	public void BuildDepthStencilFormatList(DeviceCombo deviceCombo)
	{
		DepthFormat[] depthStencilFormatArray = 
		{
			DepthFormat.D16,
			DepthFormat.D15S1,
			DepthFormat.D24X8,
			DepthFormat.D24S8,
			DepthFormat.D24X4S4,
			DepthFormat.D32,
		};

		foreach (DepthFormat depthStencilFmt in depthStencilFormatArray)
		{
			if (GraphicsUtility.GetDepthBits(depthStencilFmt) < AppMinDepthBits)
				continue;
			if (GraphicsUtility.GetStencilBits(depthStencilFmt) < AppMinStencilBits)
				continue;
			if (Manager.CheckDeviceFormat(deviceCombo.AdapterOrdinal, deviceCombo.DevType, deviceCombo.AdapterFormat, 
				Usage.DepthStencil, ResourceType.Surface, depthStencilFmt))
			{
				if (Manager.CheckDepthStencilMatch(deviceCombo.AdapterOrdinal, deviceCombo.DevType,
					deviceCombo.AdapterFormat, deviceCombo.BackBufferFormat, depthStencilFmt))
				{
					deviceCombo.DepthStencilFormatList.Add(depthStencilFmt);
				}
			}
		}
	}

	/// <summary>
	/// Adds all multisample types that are compatible with the device and app to
	/// the given deviceCombo
	/// </summary>
	public void BuildMultiSampleTypeList(DeviceCombo deviceCombo)
	{
		MultiSampleType[] msTypeArray = { 
			MultiSampleType.None,
			MultiSampleType.NonMaskable,
			MultiSampleType.TwoSamples,
			MultiSampleType.ThreeSamples,
			MultiSampleType.FourSamples,
			MultiSampleType.FiveSamples,
			MultiSampleType.SixSamples,
			MultiSampleType.SevenSamples,
			MultiSampleType.EightSamples,
			MultiSampleType.NineSamples,
			MultiSampleType.TenSamples,
			MultiSampleType.ElevenSamples,
			MultiSampleType.TwelveSamples,
			MultiSampleType.ThirteenSamples,
			MultiSampleType.FourteenSamples,
			MultiSampleType.FifteenSamples,
			MultiSampleType.SixteenSamples,
		};
		foreach (MultiSampleType msType in msTypeArray)
		{
			int result;
			int qualityLevels = 0;
			if (Manager.CheckDeviceMultiSampleType(deviceCombo.AdapterOrdinal, deviceCombo.DevType, 
				deviceCombo.BackBufferFormat, deviceCombo.IsWindowed, msType, out result, ref qualityLevels))
			{
				deviceCombo.MultiSampleTypeList.Add(msType);
				deviceCombo.MultiSampleQualityList.Add(qualityLevels);
			}
		}
	}

	/// <summary>
	/// Finds any depthstencil formats that are incompatible with multisample types and
	/// builds a list of them.
	/// </summary>
	public void BuildDepthStencilMultiSampleConflictList(DeviceCombo deviceCombo)
	{
		DepthStencilMultiSampleConflict DSMSConflict;

		foreach (DepthFormat dsFmt in deviceCombo.DepthStencilFormatList)
		{
			foreach (MultiSampleType msType in deviceCombo.MultiSampleTypeList)
			{
				if (!Manager.CheckDeviceMultiSampleType(deviceCombo.AdapterOrdinal,
					deviceCombo.DevType, (Format)dsFmt, deviceCombo.IsWindowed, msType))
				{
					DSMSConflict = new DepthStencilMultiSampleConflict();
					DSMSConflict.DepthStencilFormat = dsFmt;
					DSMSConflict.MultiSampleType = msType;
					deviceCombo.DepthStencilMultiSampleConflictList.Add(DSMSConflict);
				}
			}
		}
	}

	/// <summary>
	/// Adds all vertex processing types that are compatible with the device and app to
	/// the given deviceCombo
	/// </summary>
	public void BuildVertexProcessingTypeList(GraphicsDeviceInfo deviceInfo, DeviceCombo deviceCombo)
	{
			if (deviceInfo.Caps.DeviceCaps.SupportsHardwareTransformAndLight )
		{
			if (deviceInfo.Caps.DeviceCaps.SupportsPureDevice )
			{
				if (ConfirmDeviceCallback == null ||
					ConfirmDeviceCallback(deviceInfo.Caps, VertexProcessingType.PureHardware, deviceCombo.BackBufferFormat))
				{
					deviceCombo.VertexProcessingTypeList.Add(VertexProcessingType.PureHardware);
				}
			}
			if (ConfirmDeviceCallback == null ||
				ConfirmDeviceCallback(deviceInfo.Caps, VertexProcessingType.Hardware, deviceCombo.BackBufferFormat))
			{
				deviceCombo.VertexProcessingTypeList.Add(VertexProcessingType.Hardware);
			}
			if (AppUsesMixedVP && (ConfirmDeviceCallback == null ||
				ConfirmDeviceCallback(deviceInfo.Caps, VertexProcessingType.Mixed, deviceCombo.BackBufferFormat)))
			{
				deviceCombo.VertexProcessingTypeList.Add(VertexProcessingType.Mixed);
			}
		}
		if (ConfirmDeviceCallback == null ||
			ConfirmDeviceCallback(deviceInfo.Caps, VertexProcessingType.Software, deviceCombo.BackBufferFormat))
		{
			deviceCombo.VertexProcessingTypeList.Add(VertexProcessingType.Software);
		}
	}

	/// <summary>
	/// Adds all present intervals that are compatible with the device and app to
	/// the given deviceCombo
	/// </summary>
	public void BuildPresentIntervalList(GraphicsDeviceInfo deviceInfo, DeviceCombo deviceCombo)
	{
		PresentInterval[] piArray = { 
			PresentInterval.Immediate,
			PresentInterval.Default,
			PresentInterval.One,
			PresentInterval.Two,
			PresentInterval.Three,
			PresentInterval.Four,
		};

		foreach (PresentInterval pi in piArray)
		{
			if( deviceCombo.IsWindowed )
			{
				if( pi == PresentInterval.Two ||
					pi == PresentInterval.Three ||
					pi == PresentInterval.Four )
				{
					// These intervals are not supported in windowed mode.
					continue;
				}
			}
			// Note that PresentInterval.Default is zero, so you
			// can't do a caps check for it -- it is always available.
			if (pi == PresentInterval.Default ||
				(deviceInfo.Caps.PresentationIntervals & pi) != (PresentInterval)0)
			{
				deviceCombo.PresentIntervalList.Add( pi );
			}
		}
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -