📄 gamecommand.cs
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using System;
using System.Collections;
namespace GameEngine
{
/// <summary>
/// Summary description for GameCommand.
/// </summary>
public delegate void CommandFunction( string sData );
public class GameCommand
{
private string m_sCommand = null;
private string m_sHelp = null;
private CommandFunction m_Function = null;
public string Command { get { return m_sCommand; } }
public string Help { get { return m_sHelp; } }
/// <summary>
/// Constructor
/// </summary>
/// <param name="sCmd"></param>
/// <param name="sHelp"></param>
/// <param name="pFunc"></param>
public GameCommand(string sCmd, string sHelp, CommandFunction pFunc )
{
m_sCommand = sCmd;
m_sHelp = sHelp;
m_Function = pFunc;
}
/// <summary>
/// Execute the attached delegate function
/// </summary>
/// <param name="sData"></param>
public void Execute( string sData )
{
if ( m_Function != null )
{
m_Function(sData);
}
}
}
}
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