📄 fsgotolabel.java
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/*
* FSGotoLabel.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
/**
The FSGotoLabel action instructs the player to move to the frame in the current movie
with the specified label.
<p>The label is assigned to the frame using the FSFrameLabel object.</p>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSGotoLabel_0">type</a></td>
<td>Identifies the action when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSGotoLabel_1">label</a></td>
<td>The name that will be assigned to the current frame.</td>
</tr>
</table>
<h1 class="datasheet">Example</h1>
<pre>
FSMovie movie = new FSMovie();
// Assign the name to the "current" frame
movie.add(new FSFrameLabel("FirstFrame"));
movie.add(new FSShowFrame());
...
// Move the timeline back to the named frame when the actions
// associated with this frame is executed.
FSDoAction actions = new FSDoAction();
actions.add(new FSGotoLabel("FirstFrame"));
movie.add(actions);
movie.add(new FSShowFrame());
</pre>
<p>The scope of a frame is delineated by successive FSShowFrame objects. To assign a label to a frame the FSFrameLabel object can be added at any point prior to the FSShowFrame object that marks the end of the frame.</p>
<h1 class="datasheet">History</h1>
<p>FSGotoLabel represents the ActionGotoLabel action of the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 3.</p> */
public class FSGotoLabel extends FSActionObject
{
private String label = null;
FSGotoLabel()
{
super(GotoLabel);
}
/**
* Construct an FSGotoLabel object, initalizing it with values decoded from
* an encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSGotoLabel(FSCoder coder)
{
super(GotoLabel);
decode(coder);
}
/** Constructs an FSGotoLabel action with the specified frame label.
@param aString the label assigned a particular frame in the movie.
*/
public FSGotoLabel(String aString)
{
super(GotoLabel);
setLabel(aString);
}
/**
* Constructs an FSGotoLabel object by copying values from an existing
* object.
*
* @param obj an FSGotoLabel object.
*/
public FSGotoLabel(FSGotoLabel obj)
{
super(obj);
label = new String(obj.label);
}
/** Gets the frame label.
@return the label assigned to the frame.
*/
public String getLabel() { return label; }
/** Sets the frame label.
@param aString the label assigned a particular frame in the movie.
*/
public void setLabel(String aString)
{
label = aString;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
result = label.equals(((FSGotoLabel)anObject).getLabel());
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append("}");
Transform.append(buffer, "label", label);
buffer.append("}");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += coder.strlen(label, true);
return length;
}
public void encode(FSCoder coder)
{
super.encode(coder);
coder.writeString(label);
coder.writeWord(0, 1);
coder.endObject(name());
}
public void decode(FSCoder coder)
{
super.decode(coder);
label = coder.readString();
coder.endObject(name());
}
}
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