📄 fsbuttoncolortransform.java
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/*
* FSButtonColorTransform.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
/**
FSButtonColorTransform defines the colour transform that is applied to each shape
that is used to draw a button.
<p>This class is only used in conjunction with FSDefineButton. FSDefineButton2 allows colour transforms to be specified in the FSButtonRecord object that identifies each shape that is displayed for a given button state.</p>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSButtonColorTransform_0">type</a></td>
<td>Identifies the data structure when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSButtonColorTransform_1">identifier</a></td>
<td>the identifier for the FSDefineButton or FSDefineButton2 object that defines the appearance and behaviour of a button.</td>
</tr>
<tr>
<td><a name="FSButtonColorTransform_2">colorTransform</a></td>
<td>An FSColorTransform object that describes how the colours are changed.</td>
</tr>
</table>
<h1 class="datasheet">History</h1>
<p>The FSButtonColorTransform class represents the DefineButtonCXForm structure from the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 2.</p>
*/
public class FSButtonColorTransform extends FSMovieObject
{
private int identifier = 0;
private FSColorTransform colorTransform = null;
/**
* Construct an FSButtonColorTransform object, initalizing it with values
* decoded from an encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSButtonColorTransform(FSCoder coder)
{
super(ButtonColorTransform);
decode(coder);
}
/** Constructs an FSButtonColorTransform object with a colour transform for the specified button.
@param anIdentifier the identifier of a button that this FSButtonColorTransform applies to.
@param aColorTransform an FSColorTransform object that will be applied to the button.
*/
public FSButtonColorTransform(int anIdentifier, FSColorTransform aColorTransform)
{
super(ButtonColorTransform);
setIdentifier(anIdentifier);
setColorTransform(aColorTransform);
}
/**
* Constructs an FSButtonColorTransform object by copying values from an
* existing object.
*
* @param obj an FSButtonColorTransform object.
*/
public FSButtonColorTransform(FSButtonColorTransform obj)
{
super(obj);
identifier = obj.identifier;
colorTransform = new FSColorTransform(obj.colorTransform);
}
/** Gets the identifier of the button that this FSButtonColorTransform object applies to.
@return the identifier of the button that the transform will be applied to.
*/
public int getIdentifier() { return identifier; }
/** Gets the colour transform that will be applied to the FSDefineButton object.
@return the colour transform that will be applied to the button.
*/
public FSColorTransform getColorTransform() { return colorTransform; }
/** Sets the identifier of the button that the transform applies to.
@param anIdentifier the identifier of the FSDefineButton object that the transform will be applied to.
*/
public void setIdentifier(int anIdentifier)
{
identifier = anIdentifier;
}
/** Sets the colour transform.
@param aTransform the colour transform object that will be applied to the button.
*/
public void setColorTransform(FSColorTransform aTransform)
{
colorTransform = aTransform;
}
public Object clone()
{
FSButtonColorTransform anObject = (FSButtonColorTransform)super.clone();
anObject.colorTransform = (colorTransform != null) ? (FSColorTransform)colorTransform.clone() : null;
return anObject;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
{
FSButtonColorTransform typedObject = (FSButtonColorTransform)anObject;
result = identifier == typedObject.identifier;
if (colorTransform == null)
result = result && (typedObject.colorTransform == null);
else
result = result && colorTransform.equals(typedObject.colorTransform);
}
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "identifier", identifier);
Transform.append(buffer, "colorTransform", colorTransform, depth);
buffer.append("};");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += 2;
length += colorTransform.length(coder);
return length;
}
public void encode(FSCoder coder)
{
super.encode(coder);
coder.writeWord(identifier, 2);
colorTransform.encode(coder);
coder.endObject(name());
}
public void decode(FSCoder coder)
{
super.decode(coder);
identifier = coder.readWord(2, false);
colorTransform = new FSColorTransform(coder);
coder.endObject(name());
}
}
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