📄 fslimitscript.java
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/*
* FSLimitScript.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
/**
The FSLimitScript is used to define the execution environment of the Flash Player,
limiting the resources available when executing actions.
<p>FSLimitScript can be used to limit the maximum recursion depth and limit the time a sequence of actions can execute for. This provides a rudimentary mechanism for people viewing a movie to regain control of the Flash Player should a script fail.</p>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSLimitScript_0">type</a></td>
<td>Identifies the data structure when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSLimitScript_1">depth</a></td>
<td>The maximum depth, in the range 1..65535, that a sequence of actions can recurse to.</td>
</tr>
<tr>
<td><a name="FSLimitScript_1">timeout</a></td>
<td>The maximum time, in seconds, that a sequence of actions will execute before the Flash Player present a dialog box asking whether the script should be terminated.</td>
</tr>
</table>
<h1 class="datasheet">History</h1>
<p>The FSLimitScript represents the ScriptLimits tag in the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 7.</p>
*/
public class FSLimitScript extends FSMovieObject
{
private int depth = 0;
private int timeout = 0;
/**
* Construct an FSLimitScript object, initalizing it with values decoded from
* an encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSLimitScript(FSCoder coder)
{
super(LimitScript);
decode(coder);
}
/**
* Constructs an FSLimitScript object that limits the recursion depth to <em>depth</em> levels
* and specifies that any sequence of actions will timeout after <em>timeout</em> seconds.
*
* @param depth the maximum depth a sequence of actions can recurse to.
* @param timeout the time in seconds that a sequence of actions is allowed to execute before the Flash Player displays a dialog box asking whether the script should be terminated.
*/
public FSLimitScript(int depth, int timeout)
{
super(LimitScript);
setDepth(depth);
setTimeout(timeout);
}
/**
* Constructs an FSLimitScript object by copying values from an existing
* object.
*
* @param obj an FSLimitScript object.
*/
public FSLimitScript(FSLimitScript obj)
{
super(obj);
depth = obj.depth;
timeout = obj.timeout;
}
/**
* Gets the maximum recursion level.
*
* @return the maximum depth a sequence of actions can recurse to.
*/
public int getDepth()
{
return depth;
}
/**
* Sets the maximum recursion level.
*
* @param depth the maximum depth a sequence of actions can recurse to.
*/
public void setDepth(int depth)
{
this.depth = depth;
}
/**
* Gets the maximum time a sequence of actions will execute before the Flash Player present a dialog box asking whether the script should be terminated.
*
* @return the time in seconds that a sequence of actions is allowed to execute.
*/
public int getTimeout()
{
return timeout;
}
/**
* Sets the maximum time a sequence of actions will execute before the Flash Player present a dialog box asking whether the script should be terminated.
*
* @param time the time in seconds that a sequence of actions is allowed to execute.
*/
public void setTimeout(int time)
{
timeout = time;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
{
FSLimitScript typedObject = (FSLimitScript) anObject;
result = depth == typedObject.depth;
result = result && timeout == typedObject.timeout;
}
return result;
}
public void appendDescription(StringBuffer buffer, int stackDepth)
{
buffer.append(name());
if (stackDepth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "depth", depth);
Transform.append(buffer, "timeout", timeout);
buffer.append("}");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += 4;
return length;
}
public void encode(FSCoder coder)
{
super.encode(coder);
coder.writeWord(depth, 2);
coder.writeWord(timeout, 2);
coder.endObject(name());
}
public void decode(FSCoder coder)
{
super.decode(coder);
depth = coder.readWord(2, false);
timeout = coder.readWord(2, false);
coder.endObject(name());
}
}
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