⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 fsdefinemovieclip.java

📁 利用opensource的开源jar实现生成flash文件
💻 JAVA
字号:
/*
 * FSDefineMovieClip.java
 * Transform
 * 
 * Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright notice, 
 *    this list of conditions and the following disclaimer in the documentation 
 *    and/or other materials provided with the distribution.
 *  * Neither the name of Flagstone Software Ltd. nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.flagstone.transform;

import java.util.*;

/**
FSDefineMovieClip defines a movie clip that animates shapes within a movie. 
 
<p>It contains an array of movie objects that define the placement of shapes, buttons, text and images and the order in which they are displayed through a time-line that is separate from the parent movie.</p>

<table class="datasheet">

<tr><th align="left" colspan="2">Attributes</th></tr>

<tr>
<td><a name="FSDefineMovieClip_0">type</a></td>
<td>Identifies the data structure when it is encoded. Read-only.</td>
</tr>

<tr>
<td><a name="FSDefineMovieClip_1">identifier</a></td>
<td>A unique identifier, in the range 1..65535, for the movie clip.</td>
</tr>

<tr>
<td><a name="FSDefineMovieClip_2">objects</a></td>
<td>An array of FSMovieObject objects that define the commands that are executed by the Flash Player to animate the movie clip.</td>
</tr>
</table>

<p>Although a movie clip contains the commands that instructs the Flash Player on how to animate the clip it cannot contain any new definitions of objects. All definitions must be in the main movie. All objects referred to by the movie clip must be also defined in the main movie before they can be used.</p>

<p>When using the FSDefineMovieClip object can only contain objects from the following classes: FSShowFrame, FSPlaceObject, FSPlaceObject2, FSRemoveObject, FSRemoveObject2, FSDoAction, FSStartSound, FSFrameLabel, FSSoundStreamHead, FSSoundStreamHead2 or FSSoundStreamBlock. Other objects are not allowed.</p>

<h1 class="datasheet">History</h1>

<p>The FSDefineMovieClip class represents the DefineSprite tag from the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 3.</p>
 */  
public class FSDefineMovieClip extends FSDefineObject
{
    private ArrayList objects = null;

    /**
     * Construct an FSDefineMovieClip object, initalizing it with values decoded 
     * from an encoded object.
     * 
     * @param coder an FSCoder containing the binary data.
     */
    public FSDefineMovieClip(FSCoder coder)
    {
        super(DefineMovieClip, 0);
        decode(coder);
    }
    /** 
     * Constructs an FSDefineMovieClip object with the unique identifier. The 
     * Array of objects used to control the movie is empty.
     * 
     * @param anIdentifier a unique identifier for the movie clip.
     */
    public FSDefineMovieClip(int anIdentifier)
    {
        super(DefineMovieClip, anIdentifier);
        setObjects(new ArrayList());
    }
    /** Constructs an FSDefineMovieClip object with the unique identifier and array of movie objects.

        @param anIdentifier a unique identifier for the movie clip.
        @param anArray the array of movie objects.
        */
    public FSDefineMovieClip(int anIdentifier, ArrayList anArray)
    {
        super(DefineMovieClip, anIdentifier);
        setObjects(anArray);
    }
    /**
     * Constructs an FSDefineShape object by copying values from an existing 
     * object.
     *
     * @param obj an FSDefineShape object.
     */
    public FSDefineMovieClip(FSDefineMovieClip obj)
    {
        super(obj);

        objects = new ArrayList();
        
        for (Iterator i = obj.objects.iterator(); i.hasNext();)
            objects.add(((FSMovieObject)i.next()).clone());
    }

    /** Adds the movie object to the array of actions.

        @param anObject an object belonging to a class derived from FSMovieObject.
        */
    public void add(FSMovieObject anObject)
    {
        objects.add(anObject);
    }

    /** Gets the array of movie objects.

        @return the array of movie objects.
        */
    public ArrayList getObjects()  { return objects; }

    /** Sets the array of movie objects.

        @param anArray the array of movie objects.
        */
    public void setObjects(ArrayList anArray)
    {
        objects = anArray;
    }

    /** Gets the total number of frames in the movie clip.

        @return the number of frames.
        */
    public int getFrameCount()
    {
        return numberOfFrames();
    }

    public Object clone()
    {
        FSDefineMovieClip anObject = (FSDefineMovieClip)super.clone();
        
        anObject.objects = new ArrayList();
            
        for (Iterator i = objects.iterator(); i.hasNext();)
            anObject.objects.add(((FSMovieObject)i.next()).clone());

        return anObject;
    }

    public boolean equals(Object anObject)
    {
        boolean result = false;
        
        if (super.equals(anObject))
        {
            FSDefineMovieClip typedObject = (FSDefineMovieClip)anObject;
            
            if (objects != null)
                result = objects.equals(typedObject.objects);
            else
                result = objects == typedObject.objects;
        }
        return result;
    }

    public void appendDescription(StringBuffer buffer, int depth)
    {
        buffer.append(name());
        
        if (depth > 0)
        {
            buffer.append(": { ");
            Transform.append(buffer, "objects", objects, depth);
            buffer.append("}");
        }
    }

    public int length(FSCoder coder)
    {
        super.length(coder);
            
        length += 4;
    
        for (Iterator i = objects.iterator(); i.hasNext();)
        {
            FSMovieObject object = (FSMovieObject)i.next();
            
            int objectLength = object.length(coder);
            
            length += (object.getExtendLength() || objectLength >= 63) ? objectLength+6 : objectLength+2;
        }
        return length;
    }
    
    public void encode(FSCoder coder)
    {
        super.encode(coder);
        
        coder.writeWord(numberOfFrames(), 2);        
        FSMovie.encodeObjects(coder, objects);
        coder.writeWord(0, 2);
        coder.endObject(name());
    }
    
    public void decode(FSCoder coder)
    {
        super.decode(coder);

        /* frameCount */ coder.readWord(2, false);
    
        objects = new ArrayList();

        FSMovieObject object = null; 
        
        while ((object = FSMovie.decodeObject(coder)) != null)
        {
            objects.add(object);
        }

        coder.endObject(name());
    }
    
    private int numberOfFrames() 
    {
        int numberOfFrames = 0;
        
        for (Iterator i = objects.iterator(); i.hasNext();)
        {
            FSMovieObject currentObject = (FSMovieObject)i.next();
            
            if (currentObject.getType() == FSMovieObject.ShowFrame)
                numberOfFrames += 1;
        }
        return numberOfFrames;
    }
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -