📄 fstable.java
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/*
* FSTable.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
import java.util.*;
/**
FSTable is used to create a table of string literals that can be referenced by an index
rather than using the literal value when executing a sequence of actions.
<p>Variables and built-in functions are specified by their name and the FSTable
class contains a table of the respective strings. References to a variable or
function can then use its index in the table rather than the name resulting in
a more compact representation when the actions are encoded into binary form.</p>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSTable_0">type</a></td>
<td>Identifies the action when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSTable_1">values</a></td>
<td>An array of up to 65536 strings.</td>
</tr>
</table>
<p>The use of the FSTable class is illustrated in the following simple expression:</p>
<pre>
var1 = (var1 + var2) / (var1 - var3);
</pre>
<p>This can be translated into the following sequence of actions:</p>
<pre>
FSTable values = new FSTable();
values.add("var1");
values.add("var2");
values.add("var3");
actions.add(values);
actions.add(new FSPush(FSTableIndex(0))); // var1
actions.add(FSAction.GetVariable());
actions.add(new FSPush(FSTableIndex(0))); // var1
actions.add(FSAction.GetVariable());
actions.add(new FSPush(FSTableIndex(1))); // var2
actions.add(FSAction.GetVariable());
actions.add(new FSAction(FSAction.Add));
actions.add(new FSPush(FSTableIndex(0))); // var1
actions.add(FSAction.GetVariable());
actions.add(new FSPush(FSTableIndex(2))); // var3
actions.add(FSAction.Subtract());
actions.add(FSAction.Divide());
actions.add(FSAction.SetVariable());
</pre>
<p>The table in the FSTable class can support up to 65536 different variables. As
a result using the FSVariable class to reference the variables in the example
above uses one byte rather than the five required to represent the name directly
(including the null character terminating the string).</p>
<p>The FSTable stores the strings in an array. No checking for duplicate values is performed.</p>
<h1 class="datasheet">History</h1>
<p>The FSTable class represents the ActionConstantPool in the Macromedia Flash (SWF)
File Format Specification. It was introduced in Flash 5. It was extended in Flash
6 to support tables of up to 65536 strings.</p>
*/
public class FSTable extends FSActionObject
{
private ArrayList values = null;
/**
* Construct an FSTable object, initalizing it with values decoded from
* an encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSTable(FSCoder coder)
{
super(Table);
decode(coder);
}
/** Constructs an empty table. */
public FSTable()
{
super(Table);
}
/** Constructs an FSTable object using the array of strings.
@param anArray of Strings that will be added to the table.
*/
public FSTable(ArrayList anArray)
{
super(Table);
setValues(anArray);
}
/**
* Constructs an FSTable object by copying values from an existing
* object.
*
* @param obj an FSGotoFrame object.
*/
public FSTable(FSTable obj)
{
super(obj);
values = new ArrayList(obj.values.size());
for (Iterator i = obj.values.iterator(); i.hasNext();)
values.add(new String((String)i.next()));
}
/** Adds a String to the variable table.
@param aString a String that will be added to the end of the table.
*/
public void add(String aString)
{
values.add(aString);
}
/** Gets the array of Strings stored in the variable table.
@return the array of string literals.
*/
public ArrayList getValues()
{
return values;
}
/** Sets the array of Strings stored in the literal table.
@param anArray of Strings that will replaces the existing literal table.
*/
public void setValues(ArrayList anArray)
{
values = anArray;
}
public Object clone()
{
FSTable anObject = (FSTable)super.clone();
anObject.values = new ArrayList();
for (Iterator i = values.iterator(); i.hasNext();)
anObject.values.add(new String((String)i.next()));
return anObject;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
result = values.equals(((FSTable)anObject).getValues());
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "values", values, depth);
buffer.append("}");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += 2;
for (Iterator i = values.iterator(); i.hasNext();)
length += coder.strlen((String)i.next(), true);
return length;
}
public void encode(FSCoder coder)
{
super.encode(coder);
coder.writeWord(values.size(), 2);
if (values.size() > 0)
{
for (Iterator i = values.iterator(); i.hasNext();)
{
coder.writeString((String)i.next());
coder.writeWord(0, 1);
}
}
coder.endObject(name());
}
public void decode(FSCoder coder)
{
super.decode(coder);
int attributeCount = coder.readWord(2, false);
if (attributeCount > 0)
{
values = new ArrayList();
for (int i=0; i<attributeCount; i++)
values.add(coder.readString());
}
else
{
/*
* Reset the length as Macromedia is using the length of a
* table to hide coded following an empty table.
*/
length = 2;
values = new ArrayList();
}
coder.endObject(name());
}
}
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