📄 fswith.java
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/*
* FSWith.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
import java.util.*;
/**
FSWith is a stack-based action and supports the with statement from the ActionScript language.
<pre>
with(_root.movieClip)
{
gotoAndPlay("frame");
}
</pre>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSWith_0">type</a></td>
<td>A code identifying the action when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSWith_1">actions</a></td>
<td>An array of actions that will be executed for the specified movie clip.</td>
</tr>
</table>
<p>The FSWith action temporarily selects the movie clip allowing the following stream of actions to control the movie clip's time-line.</p>
<p>The ActionScript shown above is represented (compiled) into the following actions:</p>
<pre>
clipActions.add(new FSPush("frame"));
clipActions.add(new FSPush(1));
clipActions.add(new FSPush("gotoAndPlay"));
clipActions.add(FSAction.ExecuteFunction());
// Get the movie clip
actions.add(new FSPush("_root"));
actions.add(FSAction.GetVariable());
actions.add(new FSPush("movieClip"));
actions.add(FSAction.GetAttribute());
actions.add(new FSWith(clipActions));
</pre>
<h1 class="datasheet">History</h1>
<p>The FSWith class represents the ActionWith action in the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 5. FSWith supersedes the FSSetTarget action.</p>
*/
public class FSWith extends FSActionObject
{
private ArrayList actions = null;
/*
* Variables used when encoding.
*/
private int actionsLength = 0;
/**
* Construct an FSWith object, initalizing it with values decoded from an
* encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSWith(FSCoder coder)
{
super(With);
decode(coder);
}
/** Constructs an FSWith object with an array of actions.
@param anArray the array of action objects.
*/
public FSWith(ArrayList anArray)
{
super(With);
setActions(anArray);
}
/**
* Constructs an FSWith object by copying values from an existing object.
*
* @param obj an FSGotoFrame object.
*/
public FSWith(FSWith obj)
{
super(obj);
actions = new ArrayList(obj.actions.size());
for (Iterator i = obj.actions.iterator(); i.hasNext();)
actions.add(((FSActionObject)i.next()).clone());
}
/** Adds the action object to the array of actions.
@param anAction an object belonging to a class derived from FSActionObject.
*/
public void add(FSActionObject anAction)
{
actions.add(anAction);
}
/** Get the array of actions that are executed for the movie clip target.
@return the array of action objects.
*/
public ArrayList getActions() { return actions; }
/** Set the array of actions that will be executed for the movie clip target.
@param anArray the array of action objects.
*/
public void setActions(ArrayList anArray)
{
actions = anArray;
}
public Object clone()
{
FSWith anObject = (FSWith)super.clone();
anObject.actions = new ArrayList();
for (Iterator i = actions.iterator(); i.hasNext();)
anObject.actions.add(((FSActionObject)i.next()).clone());
return anObject;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
result = actions.equals(((FSWith)anObject).getActions());
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "actions", actions, depth);
buffer.append("}");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += 2;
actionsLength = 0;
for (Iterator i = actions.iterator(); i.hasNext();)
{
FSActionObject currentAction = (FSActionObject)i.next();
actionsLength += currentAction.length(coder);
actionsLength += (currentAction.getType() > 128) ? 3 : 1;
}
length += actionsLength;
return length;
}
public void encode(FSCoder coder)
{
coder.beginObject(name());
coder.writeWord(type, 1);
coder.writeWord(length - actionsLength, 2);
coder.writeWord(actionsLength, 2);
for (Iterator i=actions.iterator(); i.hasNext();)
{
FSActionObject action = (FSActionObject)i.next();
int objStart = coder.getPointer();
int start = coder.getPointer() + ((action.getType() > 128) ? 24 : 8);
int next = start + (action.getLength() << 3);
action.encode(coder);
coder.setPointer(next);
int delta = (coder.getPointer() - next) >> 3;
if (delta != 0)
{
coder.context[FSCoder.CodingError] = 1;
coder.context[FSCoder.TypeInError] = action.getType();
coder.context[FSCoder.StartOfError] = objStart >>> 3;
coder.context[FSCoder.ExpectedLength] = (next-objStart)>>>3;
coder.context[FSCoder.Delta] = delta;
}
}
coder.endObject(name());
}
public void decode(FSCoder coder)
{
int bytesRead = 0;
super.decode(coder);
actionsLength = coder.readWord(2, false);
length += actionsLength;
actions = new ArrayList();
while (bytesRead < actionsLength)
{
FSActionObject anAction = FSMovie.decodeAction(coder);
bytesRead += anAction.getLength() + ((anAction.getType() >= 128) ? 3 : 1);
actions.add(anAction);
}
coder.endObject(name());
}
}
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