⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 fswith.java

📁 利用opensource的开源jar实现生成flash文件
💻 JAVA
字号:
/*
 * FSWith.java
 * Transform
 * 
 * Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright notice, 
 *    this list of conditions and the following disclaimer in the documentation 
 *    and/or other materials provided with the distribution.
 *  * Neither the name of Flagstone Software Ltd. nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.flagstone.transform;

import java.util.*;

/**
FSWith is a stack-based action and supports the with statement from the ActionScript language.
 
<pre>
with(_root.movieClip)
{
    gotoAndPlay("frame");
}
</pre>

<table class="datasheet">

<tr><th align="left" colspan="2">Attributes</th></tr>

<tr>
<td><a name="FSWith_0">type</a></td>
<td>A code identifying the action when it is encoded. Read-only.</td>
</tr>

<tr>
<td><a name="FSWith_1">actions</a></td>
<td>An array of actions that will be executed for the specified movie clip.</td>
</tr>
</table>

<p>The FSWith action temporarily selects the movie clip allowing the following stream of actions to control the movie clip's time-line.</p>

<p>The ActionScript shown above is represented (compiled) into the following actions:</p>

<pre>
clipActions.add(new FSPush("frame"));
clipActions.add(new FSPush(1));
clipActions.add(new FSPush("gotoAndPlay"));
clipActions.add(FSAction.ExecuteFunction());

// Get the movie clip 

actions.add(new FSPush("_root"));
actions.add(FSAction.GetVariable());
actions.add(new FSPush("movieClip"));
actions.add(FSAction.GetAttribute());

actions.add(new FSWith(clipActions));

</pre>

<h1 class="datasheet">History</h1>

<p>The FSWith class represents the ActionWith action in the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 5. FSWith supersedes the FSSetTarget action.</p>
 */  
public class FSWith extends FSActionObject
{
    private ArrayList actions = null;
    
    /*
     * Variables used when encoding.
     */
    private int actionsLength = 0;
    
    /**
     * Construct an FSWith object, initalizing it with values decoded from an
     * encoded object.
     * 
     * @param coder an FSCoder containing the binary data.
     */
    public FSWith(FSCoder coder)
    {
        super(With);
        decode(coder);
    }
    /** Constructs an FSWith object with an array of actions.

        @param anArray the array of action objects.
        */
    public FSWith(ArrayList anArray)
    {
        super(With);
        setActions(anArray);
    }
    /**
     * Constructs an FSWith object by copying values from an existing object.
     *
     * @param obj an FSGotoFrame object.
     */
    public FSWith(FSWith obj)
    {
        super(obj);

        actions = new ArrayList(obj.actions.size());
        
        for (Iterator i = obj.actions.iterator(); i.hasNext();)
            actions.add(((FSActionObject)i.next()).clone());
    }    

    /** Adds the action object to the array of actions.

        @param anAction an object belonging to a class derived from FSActionObject.
        */
    public void add(FSActionObject anAction)
    {
        actions.add(anAction);
    }

    /** Get the array of actions that are executed for the movie clip target.

        @return the array of action objects.
        */
    public ArrayList getActions() { return actions; }

    /** Set the array of actions that will be executed for the movie clip target.

        @param anArray the array of action objects.
        */
    public void setActions(ArrayList anArray)
    {
        actions = anArray;
    }

    public Object clone()
    {
        FSWith anObject = (FSWith)super.clone();
        
         anObject.actions = new ArrayList();
            
        for (Iterator i = actions.iterator(); i.hasNext();)
            anObject.actions.add(((FSActionObject)i.next()).clone());

        return anObject;
    }

    public boolean equals(Object anObject)
    {
        boolean result = false;
        
        if (super.equals(anObject))
            result = actions.equals(((FSWith)anObject).getActions());

        return result;
    }

    public void appendDescription(StringBuffer buffer, int depth)
    {
        buffer.append(name());

        if (depth > 0)
        {
            buffer.append(": { ");
            Transform.append(buffer, "actions", actions, depth);
            buffer.append("}");
        }
    }
    
    public int length(FSCoder coder)
    { 
        super.length(coder);
        
        length += 2;

        actionsLength = 0;
        
        for (Iterator i = actions.iterator(); i.hasNext();)
        {
            FSActionObject currentAction = (FSActionObject)i.next();
            
            actionsLength += currentAction.length(coder);
            actionsLength += (currentAction.getType() > 128) ? 3 : 1;
        }
        length += actionsLength;
        
        return length;
    }
        
    public void encode(FSCoder coder) 
    {
        coder.beginObject(name());
     
        coder.writeWord(type, 1);
        coder.writeWord(length - actionsLength, 2);
        coder.writeWord(actionsLength, 2);

        for (Iterator i=actions.iterator(); i.hasNext();)
        {
            FSActionObject action = (FSActionObject)i.next();
              
            int objStart = coder.getPointer();
            int start = coder.getPointer() + ((action.getType() > 128) ? 24 : 8);
            int next = start + (action.getLength() << 3);
            
            action.encode(coder);
            coder.setPointer(next);
            
            int delta = (coder.getPointer() - next) >> 3;
            
            if (delta != 0)
            {
                coder.context[FSCoder.CodingError] = 1;
                coder.context[FSCoder.TypeInError] = action.getType();
                coder.context[FSCoder.StartOfError] = objStart >>> 3;
                coder.context[FSCoder.ExpectedLength] = (next-objStart)>>>3;
                coder.context[FSCoder.Delta] = delta;
            }
        }

        coder.endObject(name());
    }
    
    public void decode(FSCoder coder)
    {
        int bytesRead = 0;
        
        super.decode(coder);
        
        actionsLength = coder.readWord(2, false);
        
        length += actionsLength;
        
        actions = new ArrayList();

        while (bytesRead < actionsLength)
        {
            FSActionObject anAction = FSMovie.decodeAction(coder);
            
            bytesRead += anAction.getLength() + ((anAction.getType() >= 128) ? 3 : 1);
            actions.add(anAction);
        }

        coder.endObject(name());
    }
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -