📄 fssettarget.java
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/*
* FSSetTarget.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
/**
FSSetTarget is used to control the time-line of a particular movie clip.
<p>The action performs a "context switch". All following actions such as GotoFrame, Play, etc. will be applied to the specified object until another <b>FSSetTarget</b> action is executed. Setting the target to be the empty string ("") returns the target to the movie's main timeline.</p>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSSetTarget_0">type</a></td>
<td>Identifies the action when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSSetTarget_1">target</a></td>
<td>The name assigned to a movie clip. Names are assigned using the FSPlaceObject2 class when the movie clip is placed on the Flash Player's Display List.</td>
</tr>
</table>
<h1 class="datasheet">Example</h1>
<pre>
// Direct all subsequent actions to this movie clip
actions.add(new FSSetTarget("/MovieClip:3"));
...
<movie clip actions>
...
// Restore the actions to the main movie timeline
actions.add(new FSSetTarget(""));
</pre>
<h1 class="datasheet">History</h1>
<p>The FSSetTarget class represents the SetTarget action of the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 3.</p>
*/
public class FSSetTarget extends FSActionObject
{
private String target = "";
/**
* Construct an FSSetTarget object, initalizing it with values decoded from
* an encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSSetTarget(FSCoder coder)
{
super(SetTarget);
decode(coder);
}
/** Constructs an FSSetTarget action that changes the context to the specified target.
@param aString the name of a movie clip.
*/
public FSSetTarget(String aString)
{
super(SetTarget);
setTarget(aString);
}
/**
* Constructs an FSSetTarget object by copying values from an existing
* object.
*
* @param obj an FSSetTarget object.
*/
public FSSetTarget(FSSetTarget obj)
{
super(obj);
target = new String(obj.target);
}
/** Gets the name of the target movie clip.
@return the name of the target movie clip.
*/
public String getTarget() { return target; }
/** Sets the name of the target movie clip.
@param aString the name of a movie clip.
*/
public void setTarget(String aString)
{
target = aString;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
result = target.equals(((FSSetTarget)anObject).getTarget());
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "target", target);
buffer.append("}");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += coder.strlen(target, true);
return length;
}
public void encode(FSCoder coder)
{
super.encode(coder);
coder.writeString(target);
coder.writeWord(0, 1);
coder.endObject(name());
}
public void decode(FSCoder coder)
{
super.decode(coder);
target = coder.readString();
coder.endObject(name());
}
}
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