📄 fsinitialize.java
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/*
* FSInitialize.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
import java.util.*;
/**
FSInitialize is used to specify a sequence of actions that are executed to initialise
a movie clip before it is displayed.
<p>It implements the #initclip pragma in the ActionScript language.</p>
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr>
<td><a name="FSInitialize_0">type</a></td>
<td>Identifies the data structure when it is encoded. Read-only.</td>
</tr>
<tr>
<td><a name="FSInitialize_1">identifier</a></td>
<td>The identifier of the FSDefineMovieClip object that defines the movie clip.</td>
</tr>
<tr>
<td><a name="FSInitialize_2">actions</a></td>
<td>An array of actions that will be executed to initialize the movie clips.</td>
</tr>
</table>
<p>Unlike the FSDoAction class which specifies the actions that are executed when a particular frame is displayed the actions contained in an FSInitialize object are executed only once, regardless of where the object is included in a movie. If a frame containing the FSInitialize object is played again the actions are skipped. Also there can only be one FSInitialize object for each movie clip defined in the movie.</p>
<h1 class="datasheet">Examples</h1>
<pre>
ArrayList actions = new ArrayList();
actions.add(new FSPush("_root"));
actions.add(FSAction.GetVariable());
int clipId = movie.newIdentifier();
movie.add(new FSDefineMovieClip(clipId, clipObjects));
...
movie.add(new FSInitialize(clipId, actions));
...
movie.add(new FSShowFrame());
</pre>
<h1 class="datasheet">History</h1>
<p>The FSInitialize class represents the DoInitAction tag from the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 6.</p>
@see FSDoAction
*/
public class FSInitialize extends FSMovieObject
{
private int identifier = 0;
private ArrayList actions = null;
private byte[] encodedActions = null;
/**
* Construct an FSInitialize object, initalizing it with values decoded from
* an encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSInitialize(FSCoder coder)
{
super(Initialize);
decode(coder);
}
/**
* Constructs an FSInitialize object that will initialize the movie clip
* with the specified identifier with the actions in the array.
*
* @param anIdentifier the identifier of the movie clip to initialize
* @param anArray the array of action objects.
*/
public FSInitialize(int anIdentifier, ArrayList anArray)
{
super(Initialize);
setIdentifier(anIdentifier);
setActions(anArray);
}
/**
* Constructs an FSInitialize object that will initialize the movie clip
* with the specified identifier with the encoded actions.
*
* @param anIdentifier the identifier of the movie clip to initialize
* @param bytes an array of encoded action objects.
*/
public FSInitialize(int anIdentifier, byte[] bytes)
{
super(Initialize);
setIdentifier(anIdentifier);
setEncodedActions(bytes);
}
/**
* Constructs an FSInitialize object by copying values from an existing
* object.
*
* @param obj an FSInitialize object.
*/
public FSInitialize(FSInitialize obj)
{
super(obj);
identifier = obj.identifier;
if (obj.actions != null)
{
actions = new ArrayList(obj.actions.size());
for (Iterator i = obj.actions.iterator(); i.hasNext();)
actions.add(((FSActionObject)i.next()).clone());
}
else
{
encodedActions = Transform.clone(obj.encodedActions);
}
}
/** Returns the identifier of the movie clip that will be initialized.
@return the identifier of the movie clip.
*/
public int getIdentifier()
{
return identifier;
}
/** Sets the identifier of the movie clip that will be initialized.
@param aNumber the identifier of the movie clip. The value must be in the
range 1..65535.
*/
public void setIdentifier(int aNumber)
{
identifier = aNumber;
}
/** Adds the action object to the array of actions.
@param anAction an object belonging to a class derived from FSActionObject.
*/
public void add(FSActionObject anAction)
{
if (encodedActions != null)
{
actions = FSMovie.decodeActions(encodedActions);
encodedActions = null;
}
actions.add(anAction);
}
/** Get the array of actions that are used to initialize the movie clip.
@return the array of action objects.
*/
public ArrayList getActions()
{
if (encodedActions != null)
{
actions = FSMovie.decodeActions(encodedActions);
encodedActions = null;
}
return actions;
}
/** Set the array of actions of the movie clip that will be initialized
@param anArray the array of action objects.
*/
public void setActions(ArrayList anArray)
{
actions = anArray;
encodedActions = null;
}
/**
* Get the array of encoded actions that are executed when the frame is displayed.
*
* @return the array of action objects or null if the actions have been
* decoded.
*/
public byte[] getEncodedActions()
{
return encodedActions;
}
/**
* Set the array of encoded actions generated by the classes in the Translate
* framework. If the object already contains an array of actions then they
* will be deleted.
*
* @param bytes the array of encoded actions.
*/
public void setEncodedActions(byte[] bytes)
{
encodedActions = bytes;
actions = null;
}
public Object clone()
{
FSInitialize anObject = (FSInitialize)super.clone();
if (actions != null)
{
anObject.actions = new ArrayList();
for (Iterator i = actions.iterator(); i.hasNext();)
anObject.actions.add(((FSActionObject)i.next()).clone());
}
else
{
anObject.encodedActions = Transform.clone(encodedActions);
}
return anObject;
}
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
{
FSInitialize typedObject = (FSInitialize)anObject;
result = identifier == typedObject.identifier;
if (actions != null)
result = result && actions.equals(typedObject.actions);
else
result = result && Transform.equals(encodedActions, typedObject.encodedActions);
}
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "identifier", identifier);
if (actions != null)
Transform.append(buffer, "actions", actions, depth);
else
buffer.append("actions = <data>; ");
buffer.append("}");
}
}
public int length(FSCoder coder)
{
super.length(coder);
length += 2;
if (actions != null)
{
for (Iterator i = actions.iterator(); i.hasNext();)
{
FSActionObject currentAction = (FSActionObject)i.next();
length += currentAction.length(coder);
length += (currentAction.getType() > 128) ? 3 : 1;
}
}
else
{
length += encodedActions.length;
}
length += 1;
return length;
}
public void encode(FSCoder coder)
{
super.encode(coder);
coder.writeWord(identifier, 2);
if (actions != null)
{
for (Iterator i=actions.iterator(); i.hasNext();)
{
FSActionObject action = (FSActionObject)i.next();
int objStart = coder.getPointer();
int length = action.getLength();
int start = coder.getPointer() + ((action.getType() > 128) ? 24 : 8);
int next = start + (length << 3);
action.encode(coder);
coder.setPointer(next);
int delta = (coder.getPointer() - next) >> 3;
if (delta != 0)
{
coder.context[FSCoder.CodingError] = 1;
coder.context[FSCoder.TypeInError] = action.getType();
coder.context[FSCoder.StartOfError] = objStart >>> 3;
coder.context[FSCoder.ExpectedLength] = (next-objStart)>>>3;
coder.context[FSCoder.Delta] = delta;
}
}
}
else
{
coder.writeBytes(encodedActions);
}
coder.writeWord(0, 1);
coder.endObject(name());
}
public void decode(FSCoder coder)
{
super.decode(coder);
identifier = coder.readWord(2, false);
if (coder.context[FSCoder.DecodeActions] == 1)
{
actions = FSMovie.decodeActions(coder);
}
else
{
encodedActions = new byte[length-3];
coder.readBytes(encodedActions);
}
coder.readWord(1, false);
coder.endObject(name());
}
}
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